// Management · RimWorld Mod
神之计划 GodPlan
还在用鼠标挨个点小人、逐条下命令吗?「神之计划 GodPlan」把指挥权交给你的一句话。在底部「计划」面板输入:先砍树,凑够 1000 根木头;再挖 200 块矿石;最后把门口那堵破墙拆了。AI 会把你的话翻译成一串有序计划:殖民者们自动调整工作优先级,干完一件自动接下一件,全部干完自动收工。你从现场指挥官升级成宏观规划者——把「怎么干活」交给小人,把「干什么、干多少、按什么顺序」留给你。解放双手,坐看殖民地自己动起来。 核心玩法 • 底部按钮行新增「计划」按钮(在历史与派系之间),不需要选中小人也能打开 • 用自然语言下达计划,AI 自动解析为具体工作
还在用鼠标挨个点小人、逐条下命令吗?「神之计划 GodPlan」把指挥权交给你的一句话。在底部「计划」面板输入:先砍树,凑够 1000 根木头;再挖 200 块矿石;最后把门口那堵破墙拆了。AI 会把你的话翻译成一串有序计划:殖民者们自动调整工作优先级,干完一件自动接下一件,全部干完自动收工。你从现场指挥官升级成宏观规划者——把「怎么干活」交给小人,把「干什么、干多少、按什么顺序」留给你。解放双手,坐看殖民地自己动起来。
核心玩法
• 底部按钮行新增「计划」按钮(在历史与派系之间),不需要选中小人也能打开
• 用自然语言下达计划,AI 自动解析为具体工作与目标数量:砍树、挖矿、种植、建造、拆除、割灌木、搬运、清洁、研究
• 多个计划按顺序执行:完成一个自动切换到下一个,全部完成自动停止
• 没说数量的计划视为长期计划,一直执行到你手动结束;也可以随时点击数量补上目标
• 执行期间小人仍会按时吃饭、睡觉、娱乐,阈值可在设置里调整,不会干到饿晕
• 有技能门槛:建造/割除/种植/采矿/研究可设最低技能等级,低技能小人不会来帮倒忙
• 拆除自动理解目标:按「拆什么 / 要什么资源」解析你的意图,自动标记飞船残骸、远古遗迹等目标,绝不拆自家基地
场景示例
• 「先砍树,至少 1000 个木头」:AI 解析出砍树计划,小人们优先砍树并自动标记最近的树木,进度实时统计木材产量,凑够 1000 自动进入下一个计划
• 「拆 50 个零部件,然后搬运 200 件物品」:AI 识别出「要零部件」的资源意图,自动标记飞船残骸、远古遗迹来拆,绝不碰自家基地;拆完自动切换搬运
• 「长期种地」:没有数量,小人们一直保持种植优先,你随时可以手动完成或补上数量
怎么开始
1. Mod 设置 → 模型配置:选择 OpenAI、DeepSeek、GLM、OpenRouter、Ollama(本地免费)或自定义兼容接口,填入 API Key 与模型
2. 返回游戏,点击底部按钮行新增的「计划」按钮
3. 输入你的计划,点「生成计划」,然后看着殖民地自己动起来
4. 需要前置:Harmony(订阅后游戏会自动提示安装)
常见问题
Q:小人会一直干活不吃饭吗?
A:不会。默认按 食物 30% / 休息 20% / 娱乐 15% 的阈值自动去吃饭睡觉放松,阈值可以在设置里调整或整体关闭。
Q:计划怎么才算完成?
A:有数量的计划按进度自动完成;长期计划没有数量,需要你手动点击完成。
Q:会强制征召小人吗?
A:不会。计划只是调整工作优先级,不打断正常生活;被征召或不在当前地图的殖民者不参与。
Q:拆除计划会拆掉我自己家吗?
A:不会。拆除计划自动排除玩家派系的建筑,只标记飞船残骸、远古遗迹等可回收目标。
Q:读档后计划还在吗?
A:在。计划列表和进度随存档保存。
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Tired of clicking colonist after colonist and barking orders one by one? GodPlan hands command over to a single sentence. Open the Plan panel at the bottom and type: chop trees until we have 1000 wood, then mine 200 ore, then tear down that broken wall by the door. The AI turns your words into an ordered list of plans — colonists reprioritize their work automatically, finish one job, roll into the next, and stop when everything is done. You graduate from frontline micro-manager to macro-level planner: leave the "how" to your colonists, keep the "what, how many, and in what order" for yourself. Free your hands and watch the colony run itself.
Core Gameplay
• A "Plan" button joins the bottom tab bar (between History and Factions), visible even when nothing is selected
• Describe plans in plain language; the AI parses them into concrete jobs with target amounts: cutting trees, mining, growing, building, deconstructing, cutting shrubs, hauling, cleaning, researching
• Plans run in order: completing one automatically activates the next, and everything stops when all are done
• Plans without a target amount are long-term: they keep running until you finish them manually; you can also tap the amount to set a target later
• Colonists still eat, sleep and relax on schedule during execution — thresholds are configurable, so nobody works themselves into collapse
• Skill gates: set minimum skill levels for Construction/Plant cutting/Growing/Mining/Research; unskilled colonists won't bungle the job
• Smart deconstruction: the AI understands whether you want a resource or a target, auto-designates ship wrecks and ancient ruins, and never touches your own base
Examples
• "Chop trees until we have 1000 wood": colonists prioritize cutting, trees get auto-designated nearby, progress tracks wood produced in real time, and 1000 wood rolls the queue over to the next plan
• "Deconstruct 50 components, then haul 200 items": the AI recognizes a resource intent, auto-designates ship wrecks and ancient ruins to salvage components, never touches your own base, then rolls into hauling
• "Farm forever": no target amount — colonists keep growing as a priority until you manually finish it or set a number
Getting Started
1. Mod Settings → Model: pick OpenAI, DeepSeek, GLM, OpenRouter, local Ollama (free), or any custom OpenAI-compatible endpoint, then enter your API key and model
2. Back in game, click the "Plan" button in the bottom tab bar
3. Type your plan, hit "Generate", and watch the colony take care of itself
4. Dependency: Harmony (the game will prompt you to install it)
FAQ
Q: Will colonists work until they starve?
A: No. By default they break off at 30% food, 20% rest and 15% joy to eat, sleep and relax; thresholds are adjustable or can be turned off entirely.
Q: When is a plan considered done?
A: Plans with a target amount complete automatically as progress is reached. Long-term plans have no amount and need you to click Finish.
Q: Does it draft my colonists?
A: No. It only adjusts work priorities and never interrupts their normal lives. Drafted colonists or those off-map are not affected.
Q: Will deconstruction plans tear down my own base?
A: No. Deconstruction automatically excludes buildings owned by your faction and only targets recoverable objects like ship wrecks and ancient ruins.
Q: Do plans survive a reload?
A: Yes. The plan list and progress are saved with your game.