袭击装备品质调节
原版 RimWorld 到了后期敌人的装备品质经常还是一般、较差。 mod让袭击和支援小人的武器、护甲、服装品质随着袭击点数和派系科技等级提高。可自由设置。 主要功能: - 根据袭击点数提升敌方装备品质。 - 根据派系科技等级调整倍率。 - 可分别控制敌方袭击和友方支援。 - 可分别控制武器、护甲服装。 - 可设置最低和最高允许品质。 - 默认排除商队和访客,避免普通路人被改动。 - 可选生物编码和质溶器,带独立概率。 - 可展开详细品质曲线设置,调整分段点数和传奇概率。 - 设置界面提供“恢复默认值”按钮。 - 默认装备品质计算点数上限为 10000,
原版 RimWorld 到了后期敌人的装备品质经常还是一般、较差。
mod让袭击和支援小人的武器、护甲、服装品质随着袭击点数和派系科技等级提高。可自由设置。
主要功能:
- 根据袭击点数提升敌方装备品质。
- 根据派系科技等级调整倍率。
- 可分别控制敌方袭击和友方支援。
- 可分别控制武器、护甲服装。
- 可设置最低和最高允许品质。
- 默认排除商队和访客,避免普通路人被改动。
- 可选生物编码和质溶器,带独立概率。
- 可展开详细品质曲线设置,调整分段点数和传奇概率。
- 设置界面提供“恢复默认值”按钮。
- 默认装备品质计算点数上限为 10000,可调整。
-加入支援和袭击分开调节。
兼容性说明:
- 需要 Harmony。
- 只处理生成出来的小人装备,不修改武器、护甲本身的 Def。
- 对多数派系、武器、护甲扩展模组都比较友好,只要物品本身有品质组件就能生效。
- 可以中途加入。移除后不会再处理新生成小人;已经生成出来的装备不会自动还原。
In vanilla RimWorld, enemy equipment quality in the late game is often still Normal or Poor.
This mod makes the weapon, armor, and apparel quality of raider and reinforcement pawns scale with raid points and faction tech level. Fully configurable, with a default curve included.
Main Features:
Improves enemy equipment quality based on raid points.
Adjusts the multiplier based on faction tech level.
Allows separate control for enemy raids and allied reinforcements.
Allows separate control for weapons, armor, and apparel.
Lets you set the minimum and maximum allowed quality.
Caravans and visitors are excluded by default to avoid modifying ordinary passersby.
Optional biocoding, with an independent chance setting.
Optional death acidifiers, with an independent chance setting.
Expandable detailed quality curve settings, allowing you to adjust point thresholds and Legendary chance.
The settings menu includes a “Restore Defaults” button.
The default maximum quality is Masterwork.
The default Legendary chance is 0%.
The default point cap for equipment quality calculation is 10,000, matching the vanilla raid point cap.
Compatibility Notes:
Requires Harmony.
Only processes equipment on generated pawns. It does not modify the Defs of weapons or armor themselves.
Should work well with most faction, weapon, and armor expansion mods, as long as the item itself has a quality component.
Can be added mid-save. After removal, newly generated pawns will no longer be processed; equipment that has already been generated will not be automatically reverted.