// Management · RimWorld Mod

边缘记忆体

RimMemory "This power does not belong to this planet.

RimMemory

"This power does not belong to this planet. It is the memory of a distant Earth." An anomalous node known as the Gaia Gate has appeared near your colony. Investigate it, decode it, seal concepts from Earth into Memories, and choose who will bear the cost of that power. RimMemory adds a research, crafting, transformation, and combat system centered on Gaia Memories. Colonists can become Dopants with extraordinary abilities, or take the Driver route to transform as Kamen Riders. Human raiders may also carry Memories and transform during an attack.

Current Gameplay Features

  • Investigate the Gaia Gate: A mysterious node appears on the map. A sufficiently intellectual colonist can unlock the Gaia technology path and the Gaia Memory Sealer.
  • Craft and seal Memories: Produce blank ordinary, T1, and advanced Memories, then seal different concepts into them at a specialized workbench.
  • Choose a transformation route: Direct Dopant transformation grants powerful forms, while Lost Driver, Accel Driver, and Double Driver open different Rider paths.
  • High Compatibility: Pawns with matching traits are naturally compatible with particular Memories and gain stronger transformation bonuses. A NEVER body can also record its first compatible Memory.
  • Enemies use Memories too: Human raiders can carry and use Memories depending on faction technology and personal traits. Higher-tech enemies may bring advanced Memories and Drivers.
  • NEVER Revival System: Research independent NEVER technology and use Cell Recombinase to revive an undecayed corpse. NEVER bodies are powerful and heal quickly, but must receive Bio-Stabilizer injections to remain functional.

Memory Toxin

Dopant Memories can turn ordinary colonists into overwhelming fighters in seconds, but this power comes with Memory Toxin. As toxin builds up, the user faces greater risk: pain, unconsciousness, forced detransformation, and in severe cases, damage to the Memory being used. Different transformation routes handle toxin differently. Direct Dopant use is stronger but riskier; interfaces and some Drivers can reduce or filter toxin pressure, allowing valuable colonists to fight more consistently. The Gaia Memory Sealer can be used to check a colonist's toxin meter, and later research can unlock ways to neutralize accumulated toxin.

Implemented Content

Dopant Memories

  • Magma, Masquerade, Triceratops, Spider: Early-to-mid Dopant routes featuring magma attacks, group combat, dinosaur weaponry, and web control.
  • Nasca, Weather, Arms, Bird, Jewel: Advanced Dopant routes with flight, high-speed movement, weather control, weapon switching, and gemstone defenses.
  • Ice Age and T-Rex: New advanced Dopants focused on ice mobility, cold attacks, ice spikes, brutal biting, roar control, and ancient wildness.

Kamen Rider Routes

  • Skull / Joker: Transform through the Lost Driver and use their Rider abilities and Maximum Drives.
  • Eternal: Adds the Eternal Memory and its Rider route.
  • Accel: Adds the Accel Memory, Accel Driver, Engine Sword, and Bike Form. Accel can use Accel Grantsa and switch between Rider and Bike forms.
  • Kamen Rider W: Adds the Double Driver system. The body-side user equips the Double Driver and binds a soul-side partner with the Gaia Data Body trait, combining Cyclone, Heat, Luna with Joker, Metal, and Trigger into 9 W forms.
  • W Form Changes and Maximum Drives: W can switch Memory combinations during transformation and uses form-specific powers and Maximum Drives.

Research and Production

  • Basic Memory Crafting: Unlock the sealing process for ordinary Dopant Memories.
  • Advanced Memory Technology: Produce advanced blank Memories and seal stronger advanced Memories.
  • Interface and Driver Technology: Craft interfaces, Gaia Driver, Lost Driver, Accel Driver, and Double Driver content.
  • NEVER Technology: An independent revival research path for Cell Recombinase, Bio-Stabilizer, and Memory Toxin Neutralizer.

Languages

  • Simplified Chinese
  • English
  • Japanese

Version and Dependencies

  • RimWorld 1.6
  • Requires Harmony

Authorization and Fan Work Disclaimer

This is an unofficial, free fan-made mod based on elements from the related original works. It has not received formal authorization from the relevant rights holders and is not affiliated with, endorsed by, or sponsored by any official entity. This mod is distributed free of charge for player enjoyment and community sharing only, and is not intended for any commercial use. Names, characters, settings and related intellectual property from the original works belong to their respective rights holders.

Feedback and Testing

The programming portion of this mod was developed with Codex, and the remaining content is still in active development. Feedback on transformation abilities, research pacing, raid balance, translation, texture rendering and mod compatibility is welcome. When reporting a problem, please include:
  • The Memory or transformed form being used
  • Whether a Driver or implanted interface was involved
  • The complete error log
  • Your currently enabled mod list
Will your colony command memory, or eventually be consumed by it?