[FSF] FrozenSnowFox Mods/Update Info 1.6
Description
This is just a collection of all of my up to date mods in one easy location. It is also somewhat of a news feed for updates about my mods as the game switches to a new version.Future Mod Updates
Update information and changes for future game versions will be posted here. FrozenSnowFox Tweaks - Due to the sheer number of patches in this mod, many of which require mods I can't guarantee that everything will work correctly even after release. If you encounter errors and report them I will fix them as quick as I can. Complex Jobs Legacy Version - As usual the Legacy Version will be delayed until after the DLC releases. This is so I can look over the new tasks added and make some changes without worrying about breaking people's saves. In the meantime I suggest people make a local copy of the main version. It'll be up to date and with a local copy that can't update you shouldn't have any issues.Discontinued
FSF Improve Vanometric Power Cells - Probably compatible with 1.6. - This mod has been replaced by FSF Power Generation Multiplier. FSF Efficient Utilities - Probably compatible with 1.6. - This mod has been replaced by FSF Power Generation Multiplier. FSF Disable Dragon Abilities - Probably compatible with 1.6. - This mod should actually have been added to the main Dragon Descent mods if not I'll need to bother Otter. FSF Invisible Animal Beds - Probably compatible with 1.6. - This mod has been made obsolete by Barely Better Spots. FSF More Psycast Powers - Probably compatible with 1.6.If you enjoy my mods and want to give me a little tip check out the link below.
Load order
24 mods- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
- combat
[FSF] Always Rearm Turrets
Description By default turrets are generally only reloaded when they hit 75% ammo.
- management
[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- management
[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
- management
[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Complex Jobs (Legacy Version)
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Encounter Map Resources
Description This mod changes the encounter map spawning settings to enable resources to spawn again.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[FSF] Growable Ambrosia
Description This is a simple mod that allows you to plant ambrosia in soil or hydroponics.
- management
[FSF] Growable Grass
Description This is a simple mod that enables you to plant grass and tall grass in growing zones.
- management
[FSF] Growable Mushrooms
Description This mod makes those wonderful cave mushrooms into plantable crops.
- management
[FSF] Meditation Freedom
Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[FSF] No Empire Trading Permit
Description This mod removes the need for a trading permit to trade with the empire faction.
- management
[FSF] No One Ever Flees
Description This is a simple mod that patches every faction whether they're from the core game, the dlcs or from mods with the tag <autoFlee>false</autoFlee>.
- management
[FSF] Pose For Me
Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.
- management
[FSF] Power Generation Multiplier
Description This mod allows you to multiply the power generation of all Power Generating items and the Storage Capacity of all Batteries by an input value.
- management
[FSF] Simple Education
Description Simple Education provides you with a simple and easy way to educate your people in any skill.
- management
[FSF] Simply Soil
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.