Elite Bionics Framework: Known Dependent Mods
The list of known RimWorld mods that make use of the Elite Bionics Framework, a framework by Vectorial1024 to manipulate body part stats that normally would not be possible in vanilla RimWorld.
The Elite Bionics Framework must be loaded first before the other elements in this collection. The vanilla RimWorld mod order auto-sort button should be able to help you quickly arrange the mods in the correct load order.
Because of the nature of the Workshop, there are most probably other mods in the Workshop which also supports Elite Bionics Framework but are not included here. For practical reasons, they will not be actively sought after and included into this list.
You are welcome to notify Vectorial1024 on the Elite Bionics Framework comment section about new mods adding support for the EBF.
Load order
20 mods- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- management
Elite Archotech
A simple mod that grants Archotech bionics special max HP bonuses and attack power bonuses to make them even more viable.
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
- medical
[FSF] Vanilla Bionics Expansion (For 1.3 Use Other Version)
Announcement Currently VBE is split into a standalone Vanilla and a standalone Royalty version.
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
- medical
Medical System Expansion 2
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.
- management
MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
200% Archotech Expansion
this mod is discontinued and unlisted and old (it still works but there are better 200% mods out there) check this mod for example And I personally prefer 150% now as well
- combat
Internal Armor Plates EPOE
Updated to 1.6. Changes include added armor ratings for blunt, sharp and heat (to 1.5 and 1.6 only for now). It took some time but these are finally true armor plates. Note that ratings are currently set to work when using CE and might be to high for non-CE use, you can adjust th
- combat
Internal Armor Plates Standalone
Updated to 1.6. Changes include added armor ratings for blunt, sharp and heat (to 1.5 and 1.6 only for now). It took some time but these are finally true armor plates. Note that ratings are currently set to work when using CE and might be to high for non-CE use, you can adjust th
- medical
Yet another prosthetic expansion mod - Core
Because patching someone else’s mod somehow takes longer than making your own.
- medical
The Cosmic Odyssey - Bionic Enhancement
Include 34 bionic/implant from the Alance Empire, classified into 5 tiers, T0-T4.
- management
Artificed Patches - EBF
A collection of patches for various mods to increase implant body part HP using Elite Bionics Framework.
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
- medical
Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
- management
The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.