// Steam Workshop · by Vectorial1024

Elite Bionics Framework: Known Dependent Mods

The list of known RimWorld mods that make use of the Elite Bionics Framework, a framework by Vectorial1024 to manipulate body part stats that normally would not be possible in vanilla RimWorld.

The Elite Bionics Framework must be loaded first before the other elements in this collection. The vanilla RimWorld mod order auto-sort button should be able to help you quickly arrange the mods in the correct load order.

Because of the nature of the Workshop, there are most probably other mods in the Workshop which also supports Elite Bionics Framework but are not included here. For practical reasons, they will not be actively sought after and included into this list.

You are welcome to notify Vectorial1024 on the Elite Bionics Framework comment section about new mods adding support for the EBF.

Load order

20 mods
  1. Elite Archotech
    Stale
    management

    Elite Archotech

    A simple mod that grants Archotech bionics special max HP bonuses and attack power bonuses to make them even more viable.

  2. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  3. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  4. Medical System Expansion 2
    Stale
    medical

    Medical System Expansion 2

    Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.

  5. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  6. 200% Archotech Expansion
    No 1.6
    management

    200% Archotech Expansion

    this mod is discontinued and unlisted and old (it still works but there are better 200% mods out there) check this mod for example And I personally prefer 150% now as well

  7. Internal Armor Plates EPOE
    Stale
    combat

    Internal Armor Plates EPOE

    Updated to 1.6. Changes include added armor ratings for blunt, sharp and heat (to 1.5 and 1.6 only for now). It took some time but these are finally true armor plates. Note that ratings are currently set to work when using CE and might be to high for non-CE use, you can adjust th

  8. Internal Armor Plates Standalone
    Stale
    combat

    Internal Armor Plates Standalone

    Updated to 1.6. Changes include added armor ratings for blunt, sharp and heat (to 1.5 and 1.6 only for now). It took some time but these are finally true armor plates. Note that ratings are currently set to work when using CE and might be to high for non-CE use, you can adjust th

  9. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  10. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.