// mod author
MrKociak
// works All mods
More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever.
- mod
- 1.2
- 1.4
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
- mod
- 1.6
Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
- mod
- 1.6
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.
- mod
- 1.4
Yet another prosthetic expansion mod - Core
Because patching someone else’s mod somehow takes longer than making your own.
- mod
- 1.6
- 1.5
What the hack - A little expansion
This mod is an expansion for the “What the Hack?
- mod
- 1.2
- 1.3
Bionic modularity - animals
Content This is a small add-on for the Bionic Modularity mod.
- mod
- 1.6
Combat drones 2
This is a somewhat early version of the mod It should function without any major issues, but content-wise it might be a bit barren (by itself it only adds 1 drone while only adding 3 more with VWE active).
- mod
- 1.4
- 1.3
Randomised Stone Refinery V2
A sequel of some sort to what is yet another mod that lets you refine resources from stones The only real difference between this mod and others like it is that this one’s recipe has a recipe with a randomized outcome, you might get a decent amount of gold, plasteel and jade.
- mod
- 1.5
- 1.4
Biotech Mech Stuff Elongated - Mechanoid Upgrades
Version 2 is currently being worked on, but I'm going to let this stay Content This mod adds a few buildings that apply permanent upgrades to nearby mechanoids.
- mod
- 1.4
Loot boxes - no crafting patch
Removes the red chest and crafting recipes for loot boxes.
- mod
- 1.0
- 1.1
Vanilla Genetics Expanded – Animal Work Implants
A small add-on mod for Vanilla Genetics Expanded.
- mod
- 1.4
- 1.3
Resource Drop Pod Redirection
Content This mod adds a mineral scanner-like building that allows a skilled researcher to “summon” drop pods with random loot.
- mod
- 1.4
Yet another prosthetic expansion mod - Animals
Content This mod is animal-oriented module for the YAPEM mod.
- mod
- 1.5
- 1.4
SOS2 - Pick your metals!
Adds a few ship parts which work exacly the same as their normal counterparts, except they can be built out of any metallic material.
- mod
- 1.1
- 1.2
Stargate Retexture / Retheme
A mod that retextures and replaces some of Stargate’s textures, labels and descriptions in order to make it slightly more vanilla-friendly.
- mod
- 1.2
- 1.4
A mod that basically adds Cyberpsychosis
Content This mod adds a cyberpsychosis-like mechanic to the game.
- mod
- 1.6
- 1.5
Combat modules
Originally planned to be a module (heh) for my bionic expansion mod but, but then decided that having 3+ versions of the same module (1 for every tier) is kinda stupid.
- mod
- 1.3
Biotech Genes Elongated - Horns
Content More horn genes, that’s kinda it.
- mod
- 1.4
Beam me up, Scotty - a lazy retexture
A simple retexture for Beam me up, Scotty.
- mod
- 1.6
- 1.5
More Archotech Garbage - standalone artifacts
Content This mods adds standalone versions of artifacts from More Archotech Garbage.
- mod
- 1.3
Vanilla Factions Expanded - Mechanoids - Mechanoid Re-Assembler
Content This mods adds 2 buildings.
- mod
- 1.3
SoS2 - Buildable Mechanoid Ship Parts Patch
This mod uses a few simple patches to allow the player to build mechanoid ship parts which are normally only found on enemy mechanoid ships.
- mod
- 1.1
- 1.2
Archotech Expanded + Archotech+ Patch
Allows the player to craft implants from Archotech+ with Archotech Expanded's resources at the basic archotech bench.
- mod
- 1.1
- 1.2
More Archotech Garbage - craftable fragments
Adds an expensive recipe for archotech fragments.
- mod
- 1.2
- 1.3
Trader Ships Retexture
Content This mod gives the trader ships from the trader ships mod a new look that closely resembles the Odyssey DLC’s passenger shuttles.
- mod
- 1.6
Xana's Mechanoids
Adds mechanoids inspired by monsters from that one French anime.
- mod
- 1.2
Archotech Expanded + Cyber Fauna Patch
Allows the player to craft archotech animal implants from Cyber Fauna with Archotech Expanded's resources at the basic archotech bench.
- mod
- 1.1
- 1.2
Archotech Expanded + Vanilla Art Expanded [Craftable Archotech Sculpures] Patch
Allows the player to craft archotech sculptures from Vanilla Art Expanded with Archotech Expanded's resources at the basic archotech bench.
- mod
- 1.1
- 1.2
A mod that causes eating without a table to just straight up kill you
A mod that causes eating without a table to just straight up kill you.
- mod
- 1.6
- 1.5
Vanilla Furniture Expanded - Art - Colorful Holograms
A somewhat of a revival of one of my early mods.
- mod
- 1.2
- 1.3
Advanced Bionics Expansion - personal compatibility/balance patches
A mod that changes some things related to archotech implants in the Advanced Bionics Expansion mod and/or other mods.
- mod
- 1.3
Make the damn components
A mod that adds slightly more time-consuming recipes for components and advanced components to other workbenches other than the fabrication one, because the first component must’ve come from somewhere, damn it!
- mod
- 1.3
Figurine of Animal
Adds a figurine of animal that can be placed almost anywhere.
- mod
- 1.3
Figurine of Colonist
Adds a figurine of colonist that can be placed almost anywhere.
- mod
- 1.3
A mod that makes it so EMP affects bionics and implants
My second attempt at a mod that “nerfs” bionics and implants.
- mod
- 1.6