// Steam Workshop · by SirMashedPotato

MorrowRim [1.2]

The mods from the MorrowRim series, and the main requirements. Some mods are not meant to be used at the same time, read the descriptions, or the warnings Rimworld gives you.

Load order

40 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  3. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  4. Insects have chitin
    No 1.6
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    Insects have chitin

    Also available on GitHub Gives chitin to insects, meant for use as a companion mod to 'Insects don't have bones'.

  5. MorrowRim - Altmer Factions [1.2]
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    management

    MorrowRim - Altmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Altmer Factions: This mod adds in two types of non-player Altmer factions: Altmer Colonies and Aldmeri Dominion. Altmer Colonies may start with neutral or low negative disposition, whilst the Aldmeri Dominion will start

  6. MorrowRim - Altmer Race [1.2]
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    management

    MorrowRim - Altmer Race [1.2]

    The 1.3 version of this race can be found in this collection Altmer Race. This mod adds in a playable Altmer race using Humanoid Alien Race Framework. Altmer are fairly similar to humans. They have much higher psychic sensitivity, toxic sensitivity and learning speed. They have a

  7. MorrowRim - Bosmer Factions [1.2]
    Stale
    management

    MorrowRim - Bosmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Bosmer Factions: This mod adds in three types of non-player Bosmer factions: gentle and fierce Bosmer tribes, as well as a Green Pact Bosmer tribe. Gentle tribes will start with neutral good will, whilst fierce and Gree

  8. MorrowRim - Bosmer Race [1.2]
    Stale
    management

    MorrowRim - Bosmer Race [1.2]

    The 1.3 version of this race can be found in this collection Bosmer Race. This mod adds in a playable Bosmer race using Humanoid Alien Race Framework. Bosmer have greatly increased hunting stealth, animal gather speed, animal gather yield, shooting accuracy and immunity gain spee

  9. MorrowRim - Dunmer Factions [1.2]
    Stale
    management

    MorrowRim - Dunmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Factions: This mod adds in two types of non-player Dunmer factions: Great House and Ashlander. Great Houses are likely to start with negative goodwill. Ashlanders will start with neutral good will. Requirements:

  10. MorrowRim - Dunmer Race [1.2]
    Stale
    management

    MorrowRim - Dunmer Race [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Race: This mod adds in playable Dunmer and Ashlander races using Humanoid Alien Race Framework. The Dunmer are more resistant to heat and fire than humans, as well as resistant to ash buildup from ash storms. The

  11. MorrowRim - Glass and Ebony
    No 1.6
    management

    MorrowRim - Glass and Ebony

    Also available on GitHub New materials: Adds in both glass and ebony, rare volcanic glass found deep underground, though surface nodes also exist.

  12. MorrowRim - Falmer Race [1.2]
    Stale
    management

    MorrowRim - Falmer Race [1.2]

    The 1.3 version of this race can be found in this collection Falmer Race. This mod adds in a playable Falmer race using Humanoid Alien Race Framework. Falmer are highly adapted to living in cold environments, and will only suffer hypothermia or frostbite in extremely low temperat

  13. MorrowRim - Falmer Factions [1.2]
    Stale
    management

    MorrowRim - Falmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Falmer Faction: This mod adds in a non-player Falmer tribal faction, though they will utilise medieval weaponry as well. They will start with neutral good will. Due to their near extinction, their settlements have a low

  14. MorrowRim - Orsimer Race [1.2]
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    MorrowRim - Orsimer Race [1.2]

    The 1.3 version of this race can be found in this collection Orsimer Race: This mod adds in a playable Orsimer race using Humanoid Alien Race Framework. Orsimer are known for their somewhat brutish appearance and culture. Their strength means they are better at throwing a punch,

  15. MorrowRim - Orsimer Factions [1.2]
    Stale
    management

    MorrowRim - Orsimer Factions [1.2]

    The 1.3 version of this race can be found in this collection Orsimer Factions: This mod adds in two types of medieval non-player Orsimer factions: gentle and fierce Orsimer tribes. Gentle tribes will start with neutral good will, whilst fierce will start hostile. The armour they

  16. MorrowRim - Altmer Factions Medieval Edition [1.2]
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    MorrowRim - Altmer Factions Medieval Edition [1.2]

    The 1.3 version of this race can be found in this collection Medieval Edition: This version of Altmer factions is made for those that would prefer medieval versions of the factions. The content is roughly the same, though it is medievalified. Does not require the original Altmer

  17. MorrowRim - Trolls [1.3]
    No 1.6
    management

    MorrowRim - Trolls [1.3]

    New version for 1.4 is found here: New Animals: This mod adds in ten types of troll spread throughout the vanilla, and some modded, biomes, including the grahl and udefrykte from Bloodmoon, and the gehenoth from Dawnstar. Trolls are a hardy foe when angered, and should not be und

  18. MorrowRim - Ashlands Swamp
    No 1.6
    management

    MorrowRim - Ashlands Swamp

    Also available on GitHub New biome: This mod adds in a new swampy version of the ashlands biome, with new plants, items and animals.

  19. MorrowRim - Bloodmoon
    No 1.6
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    MorrowRim - Bloodmoon

    Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.

  20. MorrowRim - Dunmer Factions Medieval Edition [1.2]
    Stale
    management

    MorrowRim - Dunmer Factions Medieval Edition [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Factions: This mod adds in four Dunmer factions, all of which are redesigned to fit into a medieval playthrough. The Dunmer Great Houses are a useful ally, providing you access to several unique trade caravans. H

  21. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  22. MorrowRim
    No 1.6
    management

    MorrowRim

    Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.

  23. MorrowRim - Telvanni Technology
    No 1.6
    management

    MorrowRim - Telvanni Technology

    Also available on GitHub Adds in an assortment of Telvanni themed technology, including a variety of medieval alternatives to industrial items and buildings.

  24. MorrowRim - HD Mer Heads [1.2]
    Stale
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    MorrowRim - HD Mer Heads [1.2]

    Features: This mod contains remade textures for all of my previous MorrowRim race mods, in significantly higher resolution (512x512), based on Neronix's HD pawns mod.

  25. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!