// mod author
SirMashedPotato
// works All mods
RimWorld - The Dark Descent
Also avaliable on GitHub This mod adds in eight types of constructible servant based on the Amnesia games, each an equally horrifying abomination.
- mod
- 1.1
- 1.2
MorrowRim - Glass and Ebony
Also available on GitHub New materials: Adds in both glass and ebony, rare volcanic glass found deep underground, though surface nodes also exist.
- mod
- 1.0
- 1.1
MorrowRim - Bloodmoon
Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.
- mod
- 1.2
- 1.4
Medieval drugs
A simple patch that changes the tech level for psychite, wakeup, go juice and penoxycycline research to medieval.
- mod
- 1.0
- 1.1
Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
- mod
- 1.6
- 1.5
Insects have chitin
Also available on GitHub Gives chitin to insects, meant for use as a companion mod to 'Insects don't have bones'.
- mod
- 1.0
- 1.1
Mashed's Bloodmoon
A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.
- mod
- 1.6
MorrowRim
Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.
- mod
- 1.1
- 1.2
MorrowRim - The Sixth House
New faction: The cultists of the Sixth House, followers of Dagoth Ur, have established several outposts on the rimworld.
- mod
- 1.1
- 1.2
MorrowRim - Trolls [1.3]
New version for 1.4 is found here: New Animals: This mod adds in ten types of troll spread throughout the vanilla, and some modded, biomes, including the grahl and udefrykte from Bloodmoon, and the gehenoth from Dawnstar. Trolls are a hardy foe when angered, and should not be und
- mod
- 1.1
- 1.2
MorrowRim - Bonewalkers
Also available on GitHub Bonewalkers & Bonelords: Four new combat orientated servants, totally not necromantic abominations.
- mod
- 1.4
- 1.3
Mashed's Spiribirds
An incredibly hardy small bushy plant with multi coloured flowers, which can be found growing almost everywhere.
- mod
- 1.6
- 1.5
MorrowRim - Biomes Patch
Adds the animals and some plants from MorrowRim into vanilla and modded biomes.
- mod
- 1.1
- 1.2
Mashed's Spiribugs
Small insects, with brilliant metallic shells.
- mod
- 1.6
- 1.5
MorrowRim - Alcohol Remade
Also avaliable on GitHub A remade version of MorrowRim Alcohol.
- mod
- 1.1
- 1.2
MorrowRim - Ashlands Swamp
Also available on GitHub New biome: This mod adds in a new swampy version of the ashlands biome, with new plants, items and animals.
- mod
- 1.2
- 1.4
Mashed's Lynians
Adds in all the Lynian races from the Monster Hunter series using the Humanoid Alien Race framework.
- mod
- 1.5
- 1.4
MorrowRim - Just the Animals
Also available on GitHub A standalone version of the animals from MorrowRim, includes MorrowRim - Biomes Patch.
- mod
- 1.1
- 1.2
MorrowRim - Just the Kwama
Also available on GitHub Kwama nests separated from MorrowRim and fully standalone.
- mod
- 1.1
- 1.2
MorrowRim - Telvanni Technology
Also available on GitHub Adds in an assortment of Telvanni themed technology, including a variety of medieval alternatives to industrial items and buildings.
- mod
- 1.2
- 1.4
MorrowRim - Volcanic Ashlands
New biome: Adds a new Morrowind inspired biome, the Volcanic Ashlands, along with some new plants, terrain and weather.
- mod
- 1.2
- 1.4
ESCP - Necromantic Thralls
Also available on GitHub Adds in an updated version of the thrall system from ESCP Sload, except this time without the baggage of giant slug people.
- mod
- 1.4
MorrowRim - Grazelands
New biome: Adds a new Morrowind inspired biome, the Grazelands, along with a new wild plant.
- mod
- 1.2
- 1.4
Insects don't have bones
A simple patch that prevents butchered insects giving bone.
- mod
- 1.5
- 1.4
MorrowRim - Bloatspore
New plant: Adds in bloatspore from Morrowind.
- mod
- 1.1
- 1.2
MorrowRim - Orsimer Race [1.2]
The 1.3 version of this race can be found in this collection Orsimer Race: This mod adds in a playable Orsimer race using Humanoid Alien Race Framework. Orsimer are known for their somewhat brutish appearance and culture. Their strength means they are better at throwing a punch,
- mod
- 1.1
- 1.2
MorrowRim - Scuttle
Also available on GitHub New meal: Adds scuttle from Morrowind.
- mod
- 1.1
- 1.2
MorrowRim - Telvanni Spiders
Albino Spider Pods: Albino spider pods are the core resource in this mod.
- mod
- 1.2
- 1.4
MorrowRim - Dunmer Race [1.2]
The 1.3 version of this race can be found in this collection Dunmer Race: This mod adds in playable Dunmer and Ashlander races using Humanoid Alien Race Framework. The Dunmer are more resistant to heat and fire than humans, as well as resistant to ash buildup from ash storms. The
- mod
- 1.1
- 1.2
MorrowRim - SeedsPlease Patch
You probably want to use SeedsPlease: Lite for instead, which should contain support for these mods.
- mod
- 1.1
- 1.2
MorrowRim - Altmer Race [1.2]
The 1.3 version of this race can be found in this collection Altmer Race. This mod adds in a playable Altmer race using Humanoid Alien Race Framework. Altmer are fairly similar to humans. They have much higher psychic sensitivity, toxic sensitivity and learning speed. They have a
- mod
- 1.1
- 1.2
MorrowRim - Just the Plants
Also available on GitHub A standalone version of all the sowable plants from the MorrowRim biome mods.
- mod
- 1.4
- 1.3
RimWorld - Black Plague
Also avaliable on GitHub This mod adds in a new collectable artefact, the Persona Tardus, and a new form of 'humanlike', the Tuurngait, with their own hivemind thought mechanic.
- mod
- 1.3
MorrowRim - Bosmer Race [1.2]
The 1.3 version of this race can be found in this collection Bosmer Race. This mod adds in a playable Bosmer race using Humanoid Alien Race Framework. Bosmer have greatly increased hunting stealth, animal gather speed, animal gather yield, shooting accuracy and immunity gain spee
- mod
- 1.1
- 1.2
MorrowRim - Dunmer Factions [1.2]
The 1.3 version of this race can be found in this collection Dunmer Factions: This mod adds in two types of non-player Dunmer factions: Great House and Ashlander. Great Houses are likely to start with negative goodwill. Ashlanders will start with neutral good will. Requirements:
- mod
- 1.1
- 1.2
MorrowRim - Altmer Factions [1.2]
The 1.3 version of this race can be found in this collection Altmer Factions: This mod adds in two types of non-player Altmer factions: Altmer Colonies and Aldmeri Dominion. Altmer Colonies may start with neutral or low negative disposition, whilst the Aldmeri Dominion will start
- mod
- 1.1
- 1.2
MorrowRim - Bosmer Factions [1.2]
The 1.3 version of this race can be found in this collection Bosmer Factions: This mod adds in three types of non-player Bosmer factions: gentle and fierce Bosmer tribes, as well as a Green Pact Bosmer tribe. Gentle tribes will start with neutral good will, whilst fierce and Gree
- mod
- 1.1
- 1.2
MorrowRim - Falmer Race [1.2]
The 1.3 version of this race can be found in this collection Falmer Race. This mod adds in a playable Falmer race using Humanoid Alien Race Framework. Falmer are highly adapted to living in cold environments, and will only suffer hypothermia or frostbite in extremely low temperat
- mod
- 1.1
- 1.2
MorrowRim - Ashlander Xenotype
Also available on GitHub The proper Dunmer race mod has been updated, so this isn't really going to be supported anymore.
- mod
- 1.4
MorrowRim - Orsimer Factions [1.2]
The 1.3 version of this race can be found in this collection Orsimer Factions: This mod adds in two types of medieval non-player Orsimer factions: gentle and fierce Orsimer tribes. Gentle tribes will start with neutral good will, whilst fierce will start hostile. The armour they
- mod
- 1.1
- 1.2
Mashed's Scampuss
Scampuss are highly affectionate, and rather corpulent, cats.
- mod
- 1.6
- 1.5
Insect jelly is safe
A simple patch that removes the food poisoning chance from insect jelly.
- mod
- 1.0
- 1.1
MorrowRim - Falmer Factions [1.2]
The 1.3 version of this race can be found in this collection Falmer Faction: This mod adds in a non-player Falmer tribal faction, though they will utilise medieval weaponry as well. They will start with neutral good will. Due to their near extinction, their settlements have a low
- mod
- 1.1
- 1.2
MorrowRim - Alcohol
You should probably use the remade version instead Alcohol Remade 1.
- mod
- 1.0
- 1.1
ESCP - Sload
Also available on GitHub Sload Race: An emotionless race of slug-like creatures.
- mod
- 1.3
MorrowRim - Altmer Factions Medieval Edition [1.2]
The 1.3 version of this race can be found in this collection Medieval Edition: This version of Altmer factions is made for those that would prefer medieval versions of the factions. The content is roughly the same, though it is medievalified. Does not require the original Altmer
- mod
- 1.1
- 1.2
MorrowRim - Dunmer Factions Medieval Edition [1.2]
The 1.3 version of this race can be found in this collection Dunmer Factions: This mod adds in four Dunmer factions, all of which are redesigned to fit into a medieval playthrough. The Dunmer Great Houses are a useful ally, providing you access to several unique trade caravans. H
- mod
- 1.2
MorrowRim - Standalone Ghostfence [1.2]
Ghostfence: This mod adds in a standalone version of ghostfence, and thus does not require (and should not be used alongside) MorrowRim Dunmer Race.
- mod
- 1.2
MorrowRim - HD Mer Heads [1.2]
Features: This mod contains remade textures for all of my previous MorrowRim race mods, in significantly higher resolution (512x512), based on Neronix's HD pawns mod.
- mod
- 1.1
- 1.2
Mashed's Lynians - The Gold Tribe
A small Gajalaka tribe that worships The Mother Goddess of Gold.
- mod
- 1.5
- 1.4
Pyramid Heads Helmet
Also available on GitHub The pyramid helmet is a symbol of pain and punishment in some long forgotten cultures of the rimworld, some believing it to represent one's inner demons encasing the wearer in spikes of torment.
- mod
- 1.5
- 1.4
Mashed's Poogie
An adorable breed of pig, selectively bred for it's small size, and friendly personality.
- mod
- 1.6
- 1.5
No Gimmicks, Just Tortie
Mod contents: A new type of cat, the tortie!
- mod
- 1.6
- 1.5
Fabricor Can Art
A simple patch that gives the fabricor the Art work type, allowing it to make art.
- mod
- 1.5