Veequeue's Rimworld Medieval Vampire Mods
All Mods from my Rimworld Medieval Vampire video
All mods here are in the exact order
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Load order
93 mods- management
AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
HD Pawn Rendering
The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,
- management
Kure's Rimworld of Magic Class Expansion Pack
A class expansion pack for Rimworld of Magic!
- management
Apothecary (Continued)
Update of peladors mod - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX!
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
- management
[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
- management
Medieval Overhaul (Deprecated)
Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b
- management
Medieval Overhaul Apothecary Plants Patch
Allows apothecary plants to spawn in the dark forest and ancient forest medieval overhaul biomes.
- management
[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
- management
Medieval Overhaul: Leather Patches
A megapack containing all of the compatibility patches I've made so far for Medieval Overhaul - it adds hides to all animals from mods listed in the "compatibility" section - have fun - and safe travels out there on the Rim, friends!
- management
More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
- management
More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
- management
RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
- management
Remove Industrial Stuff
- Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
- management
RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
- management
Rimedieval
What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a
- management
Scattered Flames
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Silent Doors (Continued)
Update of Mittsies mod - Replaced old code with a patch-based code instead.
- management
Simple FX: Splashes
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces.
- management
Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- management
Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[JDS] Castle Walls
This mod adds Castle walls and Defence Towers Q: Why are the Castle walls all separated building?
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!