// Steam Workshop · by Rooboid

Roo's Minotaur Xenotype - Integrated Mods

A collection of mods that Roo’s Minotaur Xenotype and the Expanded module have integrated compatibility with.

This could be as little as just specific items and weapons appearing on minotaur pawns, to entirely new features being added. Needless to say, these aren’t the only mods that Roo’s Minotaur Xenotype is compatible with, just the ones where the compatibility has been tested and worked on, either by me or other kind modders out there. To see the specifics of each mod’s integration, check here.

Known Incompatibilities:

🟡Combat Extended: No patch planned on my end. 🟡Extra Stone: Extra stone types are not yet throwable as rock chunks. 🟡New Limbs Needs Training: Minotaur pawns will not spawn with unguligrade legs. 🟡Simple Sidearms: If throwable rock chunks are enabled in the mod settings, they must be manually configured to not be sidearms. 🟡 Facial Animation: Minotaur will not use their custom head types. Please use Leaguenet's Facial Animation Xenotype Compatibility to fix this!

FAQ’s

Can I suggest for a mod to be made compatible? Absolutely! Just comment below. ⚫I’m getting an error. You can report bugs on the bugs discussion pages of each of my mods, or feel free to join the Roo's Realm Discord server if it’s a bug you want to iron out together.

Load order

23 mods
  1. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  2. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  3. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  4. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  5. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  6. Medical System Expansion 2
    Stale
    medical

    Medical System Expansion 2

    Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.

  7. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  8. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  9. Fallout Traits
    No 1.6
    management

    Fallout Traits

    Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very Charismatic: +4 social, +

  10. [AB] Xenotype: Pillux
    Stale
    management

    [AB] Xenotype: Pillux

    ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.

  11. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  12. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  13. Roo's Faun Xenotype
    No 1.6
    management

    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.