Clone Army new mod list
(8 mods not in local dataset)
Load order
78 mods- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Anti-Air Artillery [Unofficial] [Obsolete]
The original author has updated their mod, thus this mod is now obsolete.
- management
Powerful Faction Bases
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
- management
Star Wars Delta Squad
This modification adds Delta Squad from Republic Commando into Rimworld.
- management
Miniature Solar Panels
Sure you can make a huge power panel, but what if you wanted more compactness to your builds?
- management
RimHammer40k - GreyKnights
Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in
- management
StarWars - 212th Airborne Trooper
This mod adds 212th Airborne PhaseII Armor and Helmet from Starswar Features: - 212th Airborne PhaseII Helmet - 212th Airborne PhaseII Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.
- management
Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
[Ry]HD Pawn Textures
HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Fences And No Floors
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
- management
[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- management
Toggleable Shields
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.
- management
Unofficial VE Shields Addon
Hello there i have ever been disappointed at the lack of shields in the game?
- management
Flags and Banners (Canons Expansion)
Expansion of Sadjuuk's mod, credits to mlie for updating it This DOES NOT require the main mod but I recommend you get it anyway.
- management
Flags and Banners (Continued)
Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.
- management
Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
- management
Rimworld: Spartan Foundry (Continued)
Update of Oskar Potockis mod with permission - Shield-code replaced with references to Vanilla Expanded Framework.
- combat
Civilization Beyond Earth Armor Sets (OLD VERSION)
New version of this mod below This mod adds Civilization Beyond Earth armor From the Soldier Tree Commissioned by "ParaNautic(chrissmooth25)#7464" from "Rimworld Mod Market" Discord.
- management
Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
- management
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
- management
Underground Power Conduits
A small mod which simply lets you build power conduits underground.
- management
StarWars - Purge Trooper
This mod adds Purge Trooper Armor set from Starswar Features: - Purge Commander Helmet - Purge Commander Armor - DC-15LE Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.
- management
StarWars Fordo-Neyo-Assassin
This mod adds Fordo-Neyo-Assassin Trooper Armor set from Starswar Features: - Captain Fordo Helmet - Captain Fordo Armor - Commander Neyo Helmet - Commander Neyo Armor - Assassin Trooper Helmet - Assassin Trooper Armor Research Prerequisite - Fabrication recipeUsers - Fabrication
- combat
Turret Collection (Unofficial)
Retextrue here: Bill Doors' Turret Collection Retexture This is an Unofficial update for 1.
- management
Sangheilis
Mod Summary This mod currently adds the playable sangheili and some armor, which brings some bolstered stats to endure the madness of the Rim.
- weapons
Rimworld: Colonies Evolved | Halo Weapons and Armor | Depreciated: Please See Description
Attention! Development of this mod is now finished with it's 1.3 update. I will instead be shifting my focus over to working on a more module approach to it. For example, UNSC weapons, armor, buildings, etc, will be included in their own mod, separate from things like Covenant we
- combat
Vanilla RT Solar Flare Shield Retexture (OBSOLETE SEE NEW MOD)
A retexture of RT Solar flare shield Texture by Pooler.
- management
Growth Accelerator
Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.
- management
Growth Vats: Overclocked
Updated for 1.6 A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-gro
- weapons
Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
- management
Chaos (Warhammer 40k) Unofficial 1.4 [Abandoned]
Unofficial update of Spencers great mod: , go check out his mod for description.