RimWorld Eternal Winter
(1 mods not in local dataset)
Load order
85 mods- combat
ↁ Horse Armor
Adds horse armor. Standalone version from ↁ House Sanguin mod. - caparison (back) - caparison (front) - horse plate armor (back) - horse plate armor (front) - dark caparison (back) - dark caparison (front) - horse bone armor (back) - horse bone armor (front) Requires Owlchemist a
- management
20th Century Uniforms: Scandinavia
Mod adds uniforms and standard infantry rifles of Denmark, Sweden and Norway from the turn of the century.
- management
20th Century Uniforms: Korean Empire
With the Joseon in flames, the The Empire Of Korea rises from its ashes!
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
- management
Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
- management
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Morphs Assorted: Hairs
What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou
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[Ry]HD Pawn Textures
HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.
- management
Morrowrim Ashlander Yurts
Ashlander Yurts is a mod made with SirMashedPotato's Morrowrim overhaul in mind -- allowing your ashlander nomads to wander the ashlands in their appropiate ancestral dwellings.
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Elves of the Rim
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Erin's Cottage Collection
Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
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Medieval Overhaul (Deprecated)
Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
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HOPL Races Dwarves
I had to stop updating this to focus on other things, but anyone who wants to build on this has my full permission to reupload and even take credit as long as they add additional features from the existing stuff.
- management
HC_Creatures_1
1.6v No update -Anyone can upload that mod if you want. H.C_Creatures_pack_1. Roc, Wyvern, Griffin, Carbuncle, Owlbear, Unicorn, Gorgon, Yeti, Nightmares, Kelpie. 10 Creatures. monster, beast, animal
- management
Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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[SR]Factional War
VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- management
Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
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Jecs Tobacco and Cigarettes (Continued)
Update of Jecrells mod - Added snus by request - Rebalanced the mod, thanks Kopp!
- management
Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
- furniture
Medieval Lighting and Heat
A collection of various lighting and heating implements to help diversify a medieval playthrough.
- management
Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Taxidermy (Continued)
Original mod by TheGoofyOne If the original author requests it, I will remove this update.
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Victorian Era Apparels!
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres
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World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
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Wands and Spells (Continued)
Original mod by FantasyFan If the original author requests it, I will remove this update.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- combat
More Medieval Helms and Armor
This mod adds 8 medieval helmets, 5 types of armor and 13 types of apparel to the game.
- management
Steamworld Defenses
Warning: This mod requires Vanilla Expanded Framework Description Steamworld Defenses is a historically inspired mod that aims to add various weapons and defensive structures from the early industrial/Victorian era.
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Spooky Scary Skeletons (Continued)
Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.
- weapons
Skyrim Dwarven Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
- weapons
Skyrim Elven Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
- weapons
Skyrim Steel Weapons Pack
The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.
- management
[SYR] Coffee and Tea
Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike.
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Oversized Apparel Framework
Obsolete with 1.5. To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset
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Morphs Assorted: Tattoos
What is this? This is a mod which adds a few tattoos into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. There are 6 different tattos with 2 inverted versions (the two heads looking to the sides.) which sums up to
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Not Only just a cannon (Continued)
Update of AobaKumas mod Nothing But just a cannon Updated , now we are "Not only just a cannon" XD.
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Area Rugs
Area Rugs Version 2.6 This mod adds to RimWorld: Square rugs (1x1 to 7x7 tiles) Hall runners (1x2 to 1x7 tiles) Wide Hall runners (2x3 to 2x8 tiles) Rectangle rugs (2x3 to 6x8 tiles) Big Rectangle Rugs (6X10, 8X10, 10X12) Circular rugs with and without the Rimworld logo. 1x1 to 7
- management
Winter Plants!
Adds 7 new winter plants to Rimworld, which can survive harsh cold environments.
- management
Long Distance
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.
- weapons
Skyrim Dragonbone Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.