Vinesauce Season 3
A copy of the modlist used by Vinesauce in the third episode of his third Rimworld stream series
Let me know if i've missed anything. Also this pack needs a banner image, pick one for me.
The pack was streamed with Royalty, Ideology and Biotech expansions - but I am fairly sure it should work without them also.
Vinny's game started the season on game Version 1.4.3901 with Harmony Lib 2.2.2.0 Mod 1.5.0.0
(I don't know much about modding this game but if that's useful, it's there.)
Credit for picking and sharing this pack of mods goes to Vinny, I just put this together to help other chatoids copy it.
The Vineshroom thumbnail I've used was stolenborrowed from the top of the Vinesauce website, banner/background is thumbnail from season 3 episode 3- If either of these are not permitted for use, please do just ask me and 1984 I'll swap off asap.
Update Feb 15: added the three mods vinny switched on during episode 4.
Update Feb 17: added pipe nerf mod (makes the pipe drop sfx quieter without removing them)
Update March 15: Added the RimFlix mod and prospectively added the "RimFlix - Grey Leno Show" mod that vinny mentioned right at the end of the stream, might be removed if he hasn't added it by next episode.
Load order
53 mods- management
[DN] Custom Mote Maker
When you select a colonist this mod spawns a mote over the selected colonist depending on their current mood.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Better Linkable Colors
A RimWorld mod to make the lines drawn between linkable buildings easier to see.
- management
Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Milkable Colonists (Continued)
Update of Ziehns mod - Removed legacy HugsLib requirement Added races Moyos RimPonk Little faires Paniel the Automata Mofy the WhiteFox in a Cold Land Race Resurreviewy the nxious about immortality race Sweety the MilkChocolate Soul Race Glassy the Earth Running Race LegacyFairy
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Door Clearance
A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
- management
Gear Up And Go
Adds a button to draft, swap gear, then go to the target location --- "A Raid!
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Metal Pipe
Adds metal pipes. They make the funny noise. Made at smithies. Also check out the Metal Pipe horseshoe replacement!
- management
[1.3] Vineshrooms - Vinesauce
Vineshroooms! Welcome to Vineshrooms! This mod aims to add growable Vineshrooms and Darkshrooms that can be consumed as drugs. This mod was made for Vinny Vinesauce and should be safe to add/remove from saves. Item descriptions Vineshrooms A bright green mushroom with a distinct
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Simple FX: Smoke
Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
- management
Simple FX: Splashes
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces.
- management
Stand Your Ground
Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- management
Clown Voice Gene
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.
- management
Circus Ideoligion Style
Praise the Honkmother TL:DR As the title say it add a new ideo-style named circus that will play your typical circus rendition of the Entry of the Gladiators by Julius Fu cik as well as a spotlight effect during rituals.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Little Green Men - Xenotype
NOTE: HUMANOID ALIEN RACE FRAMEWORK IS INCOMPATIBLE WITH BIOTECH RACES.
- management
Nerfed Metal Pipe
Melpert... Reduces the volume of all pipe sounds by half, for your chat's delicate ears. The original Metal Pipe requires Harmony btw, but it doesn't have that listed for some reason. Mod is kinda rushed as I threw this together mid-stream so if something is messy let me know.