RimTalk - Expand X
RimTalk - Expand X / RimTalk - 扩展系列
Make your pawns truly alive — they think, act, and feel through conversation. 让你的小人真正活起来——对话驱动思考、行为与情感。 ---Overview / 概述
RimTalk - Expand X is a suite of mods that extend RimTalk's LLM conversation system, turning simple chat into a full behavioral and emotional loop. Pawns don't just talk — they act on what they say, form lasting impressions, and develop real social opinions based on their interactions. RimTalk - Expand X 系列为 RimTalk 的 LLM 对话系统带来完整的行为与情感闭环。小人不再只是说说而已——他们会按说的去做,形成持久记忆,并基于互动产生真实的社交好感度变化。 ---Modules / 模组一览
RimTalk - Expand Actions (EA)
Dialogue drives behavior — when pawns say it, they do it. 对话驱动行为——说到做到。 - LLM output automatically converted to 50+ in-game actions (move, fight, craft, heal, social, animals, DLC...) - Action queue system: same pawn executes in order, different pawns run in parallel - Smart item matching with 100+ fuzzy keywords - Per-action safety toggles and context-aware prompts - Plugin module system for third-party action packs - LLM 输出自动转换为 50+ 种游戏动作(移动、战斗、生产、治疗、社交、动物、DLC...) - 行为队列系统:同一小人按序执行,不同小人并行 - 100+ 模糊关键词智能物品匹配 - 逐个动作安全开关,上下文感知提示词 - 插件模块系统,支持第三方行为包RimTalk - Expand Thoughts (ET)
Give pawns inner thoughts that persist and evolve over time. 让小人拥有持久演化的内心想法。 - After each conversation, both pawns form subjective thoughts via a secondary LLM call - Multi-aspect: trust, affection, respect, fear, rivalry coexist independently - Natural decay: mid-term thoughts (~2 days), long-term (~10 days), belief (persistent) - Thought merging and promotion: repeated topics reinforce and eventually become beliefs - Injected into future conversations via template variable - 每次对话后,双方通过二次 LLM 调用生成主观思绪 - 多维度共存:信任、喜爱、尊重、恐惧、敌意独立记录 - 自然衰减:中期~2天,长期~10天,信仰持久 - 思绪合并与晋升:反复强化的思绪自动升级 - 通过模板变量注入后续对话RimTalk - Expand Relation (ER)
Let conversations shape how pawns feel about each other. 让对话真正影响小人之间的社交关系。 - Converts ET thoughts into RimWorld social panel opinion changes - Each thought shows independently: aspect label + original text + opinion contribution - Multi-aspect weighted system: different thought types contribute differently - Derived value: as thoughts decay, opinions naturally return to baseline - All weights and multipliers configurable in Mod Settings - 将 ET 思绪转化为 RimWorld 社交面板的好感度变化 - 每条思绪独立显示:维度标签 + 原文 + 好感贡献值 - 多维度加权系统:不同思绪类型贡献不同 - 派生值:思绪衰减则好感度自然回落 - 所有权重与乘数均可在 Mod 设置中调整 ---How It Works / 工作原理
Conversation Post-Conversation Social Panel
对话 对话后 社交面板
RimTalk LLM Chat ──► ET: Generate Thoughts ──► ER: Opinion in UI
RimTalk LLM 对话 ET: 生成思绪 ER: 面板好感度
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└──► EA: Execute Actions
EA: 执行动作
1. RimTalk handles the LLM conversation / 处理 LLM 对话
2. EA parses the response and queues game actions / 解析回复并排队执行游戏动作
3. ET generates subjective thoughts for both speakers / 为双方生成主观思绪
4. ER converts thoughts into visible social opinion / 将思绪转化为可见的社交好感度
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Quick Start / 快速上手
Step 1: Install all three mods + dependencies (Harmony, RimTalk v4.0+, Expand Memory). Step 2: In RimTalk settings → Prompt, add these template variables:
System Prompt: {{ ea_summary }}
Pawn Section: {{ pawn.thoughts }}
Advanced JSON: {{ ea_json_format }}
Step 3: Play! Pawns will act, think, and form opinions through conversation.
第一步:安装三个模组 + 依赖(Harmony、RimTalk v4.0+、Expand Memory)。
第二步:在 RimTalk 设置 → 提示词中添加模板变量:
系统提示词: {{ ea_summary }}
小人部分: {{ pawn.thoughts }}
高级 JSON 格式: {{ ea_json_format }}
第三步:开始游戏!小人将通过对话行动、思考、形成好感度。
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Requirements / 依赖
- Harmony - RimTalk v4.0+ - RimTalk - Expand Memory (recommended / 推荐) Load order / 加载顺序:
Harmony → RimTalk → Expand Memory → EA → ET → ER
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Discord
https://discord.gg/9pGD8AyxLoad order
4 mods- management
RimTalk - Expand Actions Core
RimTalk - Expand Actions Core / 行为扩展 让对话驱动行为——小人说什么就做什么 / Let dialogue drive behavior - when pawns say it, they do it.
- management
RimTalk - Expand Thoughts
RimTalk - Expand Thoughts / 思绪扩展 让小人拥有持久演化的内心想法 / Give your pawns inner thoughts that persist and evolve over time.
- management
RimTalk - Expand Relation
RimTalk - Expand Relation / 关系扩展 Let conversations shape how pawns feel about each other / 让对话真正影响小人之间的社交关系 中文说明 关系扩展 (ER) 将 Expand Thoughts 记录的主观思绪转化为 RimWorld 社交面板中的好感度变化。思绪越强烈、持续越久,社交影响越大。 功能 - 思绪驱动好感度:ET 中的信任、好感、尊重等思绪自动影响社交好感度 - 情感极性:根据 ET 思绪的 sentiment(正/负/中性)决定好感度贡献方向 - 平滑变
- management
RimTalk - Expand Dialogue
RimTalk - Expand Dialogue / 对话扩展 Let you pick what your main character says (3-choice popup) / 让你为主角选择每一句台词(3选项弹窗) 中文说明 对话扩展 (ED) 为 RimTalk 增加“主角模式”和“弹出式对话选项”。 你可以指定一名殖民者为主角:当轮到主角说话时,游戏会暂停并弹出 3 个候选回复,由你选择最终台词。 怎么指定主角 - 在 Mod 设置页选择/清除主角 - 在小人界面通过 Gizmo 一键设为主角/取消主角 功能 - 3 选项弹窗(核心):