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House Elfs

(1 mods not in local dataset)

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74 mods
  1. Animals Logic
    Stale
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  2. Bulk Everything
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    Bulk Everything

    This mod adds bulk crafting recipes to a lot of things.

  3. Craftable Cores
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    Craftable Cores

    Adds the ability to craft AI Persona Cores, and convert AI Persona Cores (and a bit of extra materials) into Techprof Subpersona Cores.

  4. Craftable Glitter Tech Weapons and Apparels Continued
    No 1.6
    weapons

    Craftable Glitter Tech Weapons and Apparels Continued

    !!! Deprecated !!! This mod whas incoperated here into the main version of Glitter Tech by Garret I will leave this mod up for anyone who needs it for older versions. But I will not activly maintain it. This is just an update all credits go to the orginal mod: If he wishes i will

  5. Craftable Psylink Neuroformers
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    Craftable Psylink Neuroformers

    Brief Overview Have you ever wanted some sweet Psionic powers while simultaneously telling the Empire to shove it and not wait around for quests to pop up?

  6. Craftable Mechtech Chips and Cores
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    Craftable Mechtech Chips and Cores

    Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.

  7. Craftable Royalty Weapons (Continued)
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    weapons

    Craftable Royalty Weapons (Continued)

    Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down. If there are bugs, it was Steve. Also this is the first time

  8. Creatures of Azeroth
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    Creatures of Azeroth

    I like to keep my mods simple so there won't be a dragon breathing fire or lightning.

  9. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  10. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  11. Dubs Rimatomics
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    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  12. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  13. FSharp.Core
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    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  14. Gene Extractor Tiers
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    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  15. Glitter Tech
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    Glitter Tech

    GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.

  16. GTG Trader Core
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    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  17. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  18. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  19. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  20. Immortals
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    Immortals

    Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.

  21. Hunter Mechanoid
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    Hunter Mechanoid

    Adds a new worker mechanoid capable of hunting, slaughtering, and taking animals to pens.

  22. Integrated Genes
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    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  23. JecsTools Unofficial 1.6
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    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  24. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
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    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  25. Mines
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    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  26. Missing Fabrication Recipes
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    Missing Fabrication Recipes

    New Update - Fix wools for the synthread recipe, now work also with wools from other mods.

  27. Misc. Robots
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    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  28. More Gene Complexity
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    More Gene Complexity

    A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!

  29. More Vanilla Biomes
    ↑ Updated
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    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  30. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  31. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  32. Prisoners Dont Have Keys
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    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  33. Rim of Madness - Arachnophobia (Continued)
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    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  34. RT Solar Flare Shield
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    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  35. Selective Bioregeneration
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    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  36. Smarter Construction
    ↑ Updated
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  37. Solar Flares Affect Mechanoids
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    Solar Flares Affect Mechanoids

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  38. Sparkling Worlds - Full Mod
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    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  39. Stack XXL
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    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  40. UnLimitedArmor
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    combat

    UnLimitedArmor

    Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.

  41. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  42. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  43. Vanilla Research Panel - Queue
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    Vanilla Research Panel - Queue

    WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec

  44. [sd] Advanced Powergeneration (Continued)
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    [sd] Advanced Powergeneration (Continued)

    Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  45. [SPK] Additional Vanilla Crafting
    No 1.6
    management

    [SPK] Additional Vanilla Crafting

    Source: Simple mod that adds the ability to produce some trader only materials in a vanilla friendly manner, no additonal workbenches just basic recipes and research.

  46. [WZRD] Carry Capacity (Continued)
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    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  47. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!