Matt Episode 8 - Der wahre Feind
Losing is fun - 500%
Commitment Mode
Randy Random
Fluent Religion
Kaputter Char
Ziel: Zum Raumschiff wandern, Planeten verlassen, alles im Mittelalter
Story:
Nachdem Matt den Imperator in Episode 6 und den Maschinenlord in Episode 7 besiegt hatte, glaubte er, das Universum endlich von seinen größten Bedrohungen befreit zu haben. Frieden schien eingekehrt zu sein, das Gleichgewicht wiederhergestellt. Ohne Ziel und ohne Aufgabe zog er sich zurück und durchquerte über Jahrhunderte hinweg einsam die unendlichen Weiten der Galaxis.
Doch die Erinnerungen an seinen Weg zum Sieg ließen ihn nicht los. Die zahllosen Opfer, die grausamen Entscheidungen und die Taten, die er einst als notwendig angesehen hatte, verfolgten ihn unaufhörlich. Immer hatte er geglaubt, auf der Seite des Guten zu stehen – doch mit jedem Jahrhundert wurden die Zweifel größer.
Schließlich wurde ihm seine eigene Unsterblichkeit, die ihm durch die Sanguophage verliehen worden war, zur Last. Die endlose Existenz erschien ihm wie ein Fluch. Er begann zu glauben, dass das Universum ohne ihn besser dran wäre. So fasste er einen letzten Entschluss und begab sich in den Ripscanner.
Für wenige kostbare Minuten war er tot. Frei von Schmerz, Schuld und Erinnerung.
Doch plötzlich kehrte das Leben in seinen Körper zurück. Tief in seinem Inneren glomm noch ein letzter Funke der Verbindung zum längst totgeglaubten Maschinengott. Ein letztes Mal spendete diese Verbindung ihm Leben, bevor sie endgültig erlosch. In diesem Augenblick wurde Matt jedoch eine erschreckende Wahrheit bewusst: Der wahre Feind existierte noch immer.
Der Maschinenlord war niemals der Maschinengott selbst gewesen – lediglich ein Werkzeug, ein Auswuchs seiner gewaltigen Macht.
Matt erkannte, dass seine Aufgabe noch nicht beendet war. Er musste am Leben bleiben. Er musste erneut einen Weg in die tiefsten Regionen des VOID finden, um sich dem Maschinengott persönlich entgegenzustellen.
Mit letzter Kraft schleppte sich sein vom Ripscanner schwer gezeichneter Körper zur Rettungskapsel. Jeder Meter war eine Qual. Seine einzige Hoffnung bestand darin, irgendwo in den Sternen neue Verbündete zu finden – Gefährten, die ihm helfen konnten, seine Mission zu vollenden.
Die Kapsel setzte Kurs auf den nächstgelegenen bewohnbaren Planeten.
Doch Matt ahnte nicht, was ihn dort erwarten würde.
Load order
56 mods- management
Stoneborn - Cuisine
My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
- management
Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- management
Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
- management
Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Replantable Anima Trees (Continued)
1.6 Continued Version of "Dark Passerida"'s mod. Origional Mod:
- management
RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
- management
No Random Relations
Description This mod disables the creation of random relations during the game.
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Heat Map (Continued)
INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
- management
Medieval Overhaul - Component Replacement Patch - (Continued)
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
- management
Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
- management
Save modlist as collection
I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.
- management
Van's Retexture : Camping tents
A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Change Rain Sound and Volume in Patch 1.6 against DMCA claims
Allows adjusting rain sound volume live via mod settings (weather will change to clear and back to rain for a second to allow applying changes) and changes the rain sound to dmca free version (avoiding claims on youtube or other plattforms caused by the rain sound actually) - the
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
- management
Cleaning Area Relaunched
Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.