// Steam Workshop · by Clown

Clown's Circus of Mods

Hahaha, Welcome to the circus of mods. Come back when you need some mods, buddy! (Elite BioShock reference).

This collection contains RimWorld mods I've made: small ideas, odd utilities, vanilla-friendly additions, scenarios, and whatever else I end up making.

Each mod is intended to stand on its own, so you can subscribe to the ones you want and ignore the rest. Requirements, compatibility notes, and save safety information should be listed on each individual mod page.

All mods are tested heavily before release, but of course feedback and bug reports including errors or warnings are appreciated if posted on the specific mod's page.

Load order

9 mods
  1. Standing Sleeping Spot
    management

    Standing Sleeping Spot

    What better way to dehumanise someone than to deny them the ability to sleep lying down?

  2. Trade Caravan Spot
    management

    Trade Caravan Spot

    Caravans now go where you want them to - without the bugs or bloat of similar mods!

  3. Transfer Prisoner
    management

    Transfer Prisoner

    Now you don't have to destroy your prisoner beds to move your prisoners or go through the hassle of re-arresting them!

  4. Colony Renamer
    management

    Colony Renamer

    Why this isn't vanilla without devmode I really do not know!

  5. Dedicated Turrets
    combat

    Dedicated Turrets

    For instance, how am I gonna stop some big mean Mother-Hubbard from tearin' me a structurally superfluous new behind?

  6. Lone Survivor
    management

    Lone Survivor

    One pawn. One cat. One very bad day. Just my own solo spin on the vanilla Crashlanded experience. Summary: One Crashlanded survivor - the lonely classic RimWorld experience. Description: Your ship under fire by hostile forces unknown. Your ship ablaze and your crew certainly dead