// mod author
Grey.Oviin
// works All mods
Mobile Fortress
Mobile Fortress adds a set of deployable large vehicles to RimWorld1.
- mod
- 1.6
Iron Curtain Barrier Generator
The Iron Curtain Barrier Generator is a large power-grid-driven colony defense structure.
- mod
- 1.6
Mobile Fortress Compat - UF Heavy Industries
A compatibility patch has been applied to fix the compatibility issues of some specially designed turrets in the UF Heavy Industries MOD, ensuring that they can be successfully captured and utilized by mobile fortresses.
- mod
- 1.6
Psy Entropy Shield Genes
Psy Entropy Shield Genes is a lightweight psionic defense gene mod.
- mod
- 1.6
Lightweight Regeneration Genes
Lightweight Regeneration Genes adds three regeneration genes: - Self-Regeneration - Hyper-Regeneration - Extreme Regeneration The difference between them is straightforward: higher-tier genes regenerate faster and cost less per HP restored.
- mod
- 1.6
True Full Auto
True Full Auto turns RimWorld’s fake burst-fire weapons into something much closer to real automatic fire.
- mod
- 1.6
Mobile Fortress - Vehicle Interior Framework Compatibility
Introduction This is a compatibility patch for Mobile Fortress and Vehicle Interior Framework.
- mod
- 1.6
Material Warp Beacon
Material Warp Beacon Overview Material Warp Beacon is a RimWorld 1.
- mod
- 1.6
Mobile Fortress Compat - Universal Weapon Mount
A small compatibility patch for Mobile Fortress and Universal Weapon Mount.
- mod
- 1.6
Synth Maiden
Synth Maiden adds a multi-role player mechanoid built on a citizen-grade synthetic body.
- mod
- 1.6
Flashing Blades
Flashing Blades adds hit effects and optional melee-reach changes to ordinary combat in RimWorld 1.
- mod
- 1.6