// mod author
Kathanon
// works All mods
Float Sub-Menus
Adds support for having sub-menus in float menus.
- mod
- 1.5
- 1.4
Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
- mod
- 1.5
- 1.4
Craft with Color
Allows setting the color of any dyeable item in the workbench order.
- mod
- 1.5
- 1.4
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
- mod
- 1.6
- 1.5
Switch Worker
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.
- mod
- 1.5
- 1.4
IVF Equality
Adds "extract sperm sample" as a male version of "extract ovum".
- mod
- 1.6
- 1.5
Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
- mod
- 1.6
- 1.5
Mechs Don't Die
Changes the "Death: " message to "Destroyed: " for mechs.
- mod
- 1.6
- 1.5
Research Queue
Adds a simple research queue, without otherwise changing the vanilla research view.
- mod
- 1.6
Prisoner Utils
A collection of quality of life improvements related to the handling of prisoners.
- mod
- 1.5
- 1.4
Follow the Vein
Adds an order for mining out an entire vein without immediately revealing the extent of it.
- mod
- 1.4
- 1.3
Repair in the Zone
Makes pawns not stand outside their allowed area to interact with something that is within it.
- mod
- 1.5
- 1.4
Categorized Bill Menus
Splits the "Add bill" menu into sub-menus by the categories of the products.
- mod
- 1.5
- 1.4
More Gene Information
Adds more information and filtering options when creating xenotypes or xenogerms.
- mod
- 1.6
- 1.5
Surgery Meds
Set the quality of medicine used for surgery separately from the general setting by right-clicking instead of left-clicking the icon.
- mod
- 1.6
- 1.5
Use Best Materials
Automatically select the "best" available material when crafting, when activated for a specific bill.
- mod
- 1.6
- 1.5
One-Way Doors
Lets you mark doors as being one-way, only allowing pawns to open them from one side.
- mod
- 1.6
- 1.5
Individual Sound Volume
Lets you adjust the volume of or disable individual sounds.
- mod
- 1.5
- 1.4
Who's Using That?
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.
- mod
- 1.6
- 1.5
I Can Haz Matches?
Adds a command to light items on fire to right-click menu.
- mod
- 1.6
- 1.5
"Do Until" Filter
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).
- mod
- 1.6
- 1.5
Weather Duration
Adds how long a weather effect has been active to its tooltip, in the same format as for events like volcanic winter.
- mod
- 1.6
- 1.5
Table Range
Shows from how far pawns will travel to use a specific table when placing or selecting it (for ingestible items that have default search range).
- mod
- 1.5
- 1.4
Hide Blueprints
Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there.
- mod
- 1.6
- 1.5
Turret Health Bar
Shows health bars for player-owned damaged turrets.
- mod
- 1.5
- 1.4
Activate Mod Dependencies
Makes it easier to activate the dependencies of a mod when you have many in the list.
- mod
- 1.6
- 1.5
Zone Combinations
Set up allowed areas that are combinations of other zones, dynamically updated whenever any of the parts change.
- mod
- 1.5
- 1.6
Pollution Tweaks
Gives more control over how pollution is generated in the world.
- mod
- 1.5
- 1.4
Disabled Pawn Markers
Adds a wheelchair icon to the colonist list for disabled pawns.
- mod
- 1.6
- 1.5
Mountain-Penetrating Scanner
Makes the ground-penetrating scanner reveal where there are thick or thin roof in non-revealed areas of the map (with the roof overlay).
- mod
- 1.6
- 1.5
Don't Say 100% Unless You Mean It!
When the game displays percentages, this mod prevents it from rounding up to 100.
- mod
- 1.6
- 1.5
Drafted Pickup
Allows drafted pawns to pick up any haulable item as if caravaning.
- mod
- 1.6
- 1.5
Merge Zones
Merge any number of adjacent storage or growing zones into one.
- mod
- 1.6
- 1.5
Resizable Table Columns
Makes the columns in pawn tables manually resizable.
- mod
- 1.6
- 1.5
No Modern Injuries
Prevents pawn generation from adding gunshot scars.
- mod
- 1.6
- 1.5
Pod Loading Progress
Displays better information about transport pod load progress.
- mod
- 1.5
- 1.4
Force Attack Ground
While selecting a target for any weapon that can attack ground, such as grenades, holding Ctrl (or Command) forces attacking ground even if there is a pawn on the target tile.
- mod
- 1.5
- 1.4
Wanderer Has Player Ideo
Makes pawns randomly joining the colony always have the primary ideologin of the colony.
- mod
- 1.6
- 1.5
Adjust Disabled Work
Lets you decide what work types will be disabled for each role when creating an ideoligion.
- mod
- 1.6
- 1.5
Happy Pawns Don't Break
Makes chance of pyromaniacs and gourmands having random mental breaks dependent on mood, similar to normal mental breaks.
- mod
- 1.6
- 1.5
Smooth and Chisel
Allows building walls that look like smoothed rock, and altering smoothed rock to look like regular stone walls.
- mod
- 1.6
- 1.5
Show All Materials
Adds a hotkey (default shift) that when held makes all materials visible for buildings and furniture, not just those on the map.
- mod
- 1.6
Ideo Apparel Colors
Removes the alteration of ideo color for apparel, so that it uses the same color as for the symbol.
- mod
- 1.6
- 1.5
Limited Area
Strictly limits pawns to a specific claimed area, with different ways of awarding new tiles to claim.
- mod
- 1.6
- 1.5
Paint Natural Stone
Allows painting of natural rock (floors and walls).
- mod
- 1.6
Named Animals
Makes tame animals get a random generated name instead of e.
- mod
- 1.6