// mod author
NECEROS
// works All mods
Metal Don't Burn
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod
- mod
- 1.1
- 1.2
Bulk Stonecutting
Adds new bills to the Stonecutter's table which cuts 3 chunks at a time.
- mod
- 1.1
- 1.2
Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
- mod
- 1.1
- 1.2
Bad Can Be Good
Those bad traits that everyone skips are now not as bad.
- mod
- 1.0
- 1.1
More Components
Set how many components you'd like to drop when you mine compact machinery.
- mod
- 1.0
- 1.1
Faster Smoothing
Adds a settings menu so you can set how quickly pawns can smooth floors and walls.
- mod
- 1.0
- 1.1
More Steel
Change how much steel drops when you mine it from mountains and hills, and how big the vein size of steel is within mountains.
- mod
- 1.0
- 1.1
Balanced Eclipse and Solar Flare
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized.
- mod
- 1.0
- 1.1
Animal Medical Bed
Adds a hospital bed for animals which increases healing, medical tend quality, etc.
- mod
- 1.1
- 1.2
Androids Expanded
Adds two additional droids craftable from the Droid Fabricator through spacer technology research.
- mod
- 1.1
- 1.2
Room Size Tolerance
Have you ever asked yourself, "Self, why do my colonists have such big expectations when it comes to room size?
- mod
- 1.0
- 1.1
Android Tiers + Vanilla Expanded Medical
Allows the Vanilla Furniture Expanded - Medical Module's Vitals Center (and the default Vital Monitor) to work on androids from Android Tiers mod.
- mod
- 1.0
- 1.1
Stop Insulting Us!
Hate it when your colonists go on insulting sprees all the time?
- mod
- 1.0
- 1.1
99 Percent
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it.
- mod
- 1.0
- 1.1
Simply More Bridges - Medieval
The medieval era had stone bridges.
- mod
- 1.0
- 1.1
Growable Neutroamine
Adds growable Neutroamine so you don't have to rely on traders for this crafting ingredient.
- mod
- 1.0
- 1.1
Underground Soil
This enables you to place soil over rough-hewn stone, so you can build gardens underground.
- mod
- 1.0
- 1.1
Craft Glitterworld Meds
Craft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave.
- mod
- 1.0
- 1.1
Android Tiers Unfeeling Patch
The unfeeling trait (given to androids with the "Remove self will" operation) is changed so androids are unfeeling, not completely neutered in thought and capability.
- mod
- 1.0
- 1.1
Brain In a Jar Patch
Reins in the research speeds granted by human brains.
- mod
- 1.1
- 1.2
Vanilla Iron and Steel
Introduces iron ore while staying true to the vanilla Rimworld core values.
- mod
- 1.0
- 1.1
Medicine Expanded
Expand your medicine cabinet with pain reduction drugs.
- mod
- 1.1
- 1.2
Real Silver Weight
Change silver's weight to resemble real life more accurately.
- mod
- 1.0
- 1.1
Plant Growth Sync
Synchronize your crop fields over time, so as to eventually force them to mature at the same time.
- mod
- 1.1
- 1.2
Lasting Flowers
Force the decorative plants (like roses and daylillies) to live longer.
- mod
- 1.0
- 1.1
SRTS Expanded Realism Patch
Changes various aspects of the entire SRTS line to make the experience more immersive.
- mod
- 1.0
- 1.1
RimFactory Neceros Patch
Adds large underground vaults for Project RimFactory.
- mod
- 1.1
- 1.2
(New Version linked in Description) Ore Yields [Deprecated]
NEW VERSION Mlie is now the publisher for Ore Yields.
- mod
- 1.1
- 1.2
Deep Scanner Settings
Now you can customize the deep ore settings when using a ground penetrating scanner to deep drill.
- mod
- 1.1
- 1.2
Close Cryptos
Change both cryptosleep caskets in a few ways, mainly to make them easier to work with.
- mod
- 1.1
- 1.2
Give up your building [No Menu Patch]
Remove the extra "Z.T.Tool" architect menu and puts the Give Up tool into your orders menu. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going: All donations help motivate me to maintain these mods and create new ones!
- mod
- 1.0
- 1.1
Packaged Pizzas
Changes the packaged survival meals to look like pizzas.
- mod
- 1.0
- 1.1
Better Zzzt
The Zzzt event will only take 75% of your power, not all of it.
- mod
- 1.0
- 1.1
Cheese Weenies
Changes the nutrient paste meals to be cheese weenies.
- mod
- 1.0
- 1.1
Destroy Anything
Destroy anything in the crematorium (except weapons, apparel, and buildings that are minified) Seriously.
- mod
- 1.1
- 1.2
SRTS Expanded - Old Genesis
Applies the old Genesis mothership graphic.
- mod
- 1.0
- 1.1
Fire Treated Wood
Fireproof wood! Well, almost. Treat your wood with a process that covers the wood in a thin carbon coating which repels heat very well. Fire-treated wood has a 5% chance to burn when fire touches it, whereas normal wood has a 100% chance to burn. Campfire 25 Wood: 20 fire-treated
- mod
- 1.0
- 1.1
420Reality Graphics Reverter
Love 420Reality, but hate the change to the graphics?
- mod
- 1.0
- 1.1
[Obsolete] Drugs In Bulk
Adds bulk recipes (x4) at the drug lab for all of the Rimworld drugs: smokeleaf joints, yayo, flake, psychite tea, go-juice, penoxycyline, and wakeup.
- mod
- 1.0
- 1.1
Rimefeller Neceros Patch
Lowers the power of the chemfuel power plants from Rimefeller.
- mod
- 1.1
- 1.2
Why Can't I Craft Neutroamine?!
Adds the ability to craft Neutroamine from the Drug Lab.
- mod
- 1.0
[OBSOLETE] Ceiling Grow Light
OBSOLETE Get the new version here:
- mod
- 1.0
- 1.1
Android Tiers - T1 is Industrial
Changes the T1 androids from Android Tiers to be industrial tech level, instead of spacer.
- mod
- 1.0
- 1.1
[DEPRECATED] SRTS Expanded Simple Mats
DEPRECATED. REMOVE THIS. IT DOES NOTHING. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going:
- mod
- 1.0
- 1.1
Mechanical Walls Recipe Patch
Changes the recipe for the mechanical walls to be 15 stone/wood/metal, plus 25 steel and 1 component.
- mod
- 1.0
- 1.1
Give Me A Break
Pushes the beginning of the 2 intro Royal Quests from 8 to 12 days each.
- mod
- 1.0
- 1.1
Paracetamol Drug Response
Allows Drug Response to use Paracetamol as a drug for pain relief.
- mod
- 1.0
- 1.1
Colony Starter Kit
You and a crew of people set out to build a new establishment with a specific goal in mind!
- scenario
- 1.0
Fuck Nature Retreat!
Don't you hate it when one of your colonists stubs their toe, and gets so mad about it they decide to go out and hunt a pack of Rhinoceros?
- mod
- 1.0
- 1.1
No Minable Components
Removes components from mountains and hills.
- mod
- 1.0
- 1.1
No Mineable Plasteel
Removes all plasteel from mountains, hills, and deep underground.
- mod
- 1.0
- 1.1
Packaged Pizzas Vanilla Recipe
Changes packaged pizza recipes back to vanilla (requires meat.
- mod
- 1.0
- 1.1
Lost Medieval Start
Your kingdom was destroyed by liches and magical artifacts sent by the gods.
- scenario
- 1.0
99 Percent [B19]
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it.
- mod
- 0.19