// mod author
whatamidoing
// works All mods
Allow Adjacent Settlements
Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.
- mod
- 1.5
- 1.4
Durability affects armor
Gives armor a multiplier that scales linearly based on the durability of the armor (By default, 150% at max durability, 100% at 67%, 0% at 0%.
- mod
- 1.4
Passive Refrigerator
It's a pre-electric building, essentially a clone of the passive cooler but made of steel and using chemfuel as fuel, that's capable of reaching temperatures capable of refrigerating food.
- mod
- 1.4
- 1.3
No Relations Hit from MemberDied
Removes the faction relations hit from having a member die on your map.
- mod
- 1.4
- 1.3
Grow Zones Anywhere
Allows you to place grow zones anywhere, without touching the potato def.
- mod
- 1.5
- 1.4
Unrestricted Autobong
Removes the ideoligious restriction on building autobongs.
- mod
- 1.3
Melanin Curve
Allows custom distributions of melanin along a curve.
- mod
- 1.3
Scenario Death Acidifier
Adds a functionally identical death acidifier hediff that can be used in the scenario editor (under forced health condition) and a surgery to remove it from pawns that you want it removed from.
- mod
- 1.3