// mod author
Xeneo
// works All mods
Apprenticeship
Assign a colonist to be the apprentice of an adult colonist.
- mod
- 1.6
Sell Your Base
Allows you to sell a colony to a non-hostile faction via the comms console, it can be raided later and will remain identical to when you left.
- mod
- 1.6
Harrower Class Dreadnought
Adds the Harrower Class Dreadnought from Star Wars as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Trade Federation Battleship
Adds the Trade Federation Battleship as a enemy encounter, trade ship encounter (duh) or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Venator-class Star Destroyer
Adds a fully functional Venator-class Star Destroyer as both an enemy encounter and starting ship option.
- mod
- 1.5
- 1.4
Super Destroyer
Adds the Super Destroyer from Helldivers as a enemy encounter, trade encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Apocalypse-class Battleship
Adds the Apocalypse-class Battleship from Warhammer 40k as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Corvette Transport
Adds the Corvette Transport from Starship Trooper as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Fully Functional Starship Bow
Adds a fully repaired and functional version of the starship bow to the game as a ship you can encounter in space or as a starting ship.
- mod
- 1.6
- 1.5
Subnautica Machines
Adds machines from Subnautica: FABRICATOR — A compact fabricator capable of crafting ANY craftable item in the game (Weapons, Clothes, Meals, Drugs, etc.
- mod
- 1.6
- 1.5
Orbital Air Space Shuttle
Adds the Orbital Air Space Shuttle from Cyberpunk as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Crusader class corvette
Adds the Crusader class corvette from Star Wars as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
The Kestrel Cruiser
Adds the The Kestrel Cruiser from FTL as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
USS Enterprise
Adds the USS Enterprise from Star Trek as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
- mod
- 1.6
- 1.5
Sociable Trauma Savant
Simple mod that removes all the annoying debuffs from the Trauma Savant condition.
- mod
- 1.6
- 1.5
Raid Your Own Base
Allows to attack an exact copy of your base through a quest and/or a button.
- mod
- 1.6
Sociable Trauma Savant - No Talking
Idk someone wanted a copy of my mod but with 0 talking.
- mod
- 1.6
- 1.5