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A Higher Society - New Safehaven

A Higher Society - New Safehaven mod preview for RimWorld

The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.

  • The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.
  • The Shooting Specialist largely benefit from people having to take aim for a longer time. (Lessening the swarm and the need for killboxes).
  • Melee characters are much less restricted to being backup characters for the mid to late-game, now having better armor.
  • MonoSwords are now able to kill centipedes and people in power-armor faster than the zueshammar.
(Blunt weapons are the king of early-game, whereas monoswords slowly take ahold for the end-game around heavy cataphract armor). Other noteworthy stuff is that: "Max hit points" increase both the armor's durability and by how durable your buildings are. Your faction will be a New Safehaven. Start with 3 people. Start with research: Battery Start with research: Greatbow Start with research: Long blades The stat "move speed" will be universally multiplied by 50%. The stat "aiming time" will be universally multiplied by 150%. The stat "recreation fall rate" will be universally multiplied by 5%. The stat "ranged cooldown" will be universally multiplied by 50%. The stat "Armor - Sharp" will be universally multiplied by 125%. The stat "Armor - Blunt" will be universally multiplied by 250%. The stat "blunt damage" will be universally multiplied by 50%. The stat "mining yield" will be universally multiplied by 150%. The stat "meat amount" will be universally multiplied by 150%. The stat "leather amount" will be universally multiplied by 150%. The stat "max hit points" will be universally multiplied by 200%. The stat "mech bandwidth" will be universally multiplied by 500%. The stat "Shield max energy" will be universally multiplied by 250%. Incident(s) disabled: -Single animal insanity -Mech cluster -Short circuit -Solar flare Start with: -Horse x1 -Packaged survival meal x60 -Megasloth wool x390 -Plasteel x150 -Gold x20 -Steel x500 -Wood x500 -Medicine x30 -Component x50 -Advanced component x10 -Vanometric power cell x2 -Critical intel x8 -Intel x50 Map contains: -An old bunker

Tags

  • scenario