// Management · RimWorld Mod
A Higher Society - The Mechanitor
The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.
- The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.
- The Shooting Specialist largely benefit from people having to take aim for a longer time. (Lessening the swarm and the need for killboxes).
- Melee characters are much less restricted to being backup characters for the mid to late-game, now having better armor.
- MonoSwords are now able to kill centipedes and people in power-armor faster than the zueshammar.
(Blunt weapons are the king of early-game, whereas monoswords slowly take ahold for the end-game around heavy cataphract armor).
Other noteworthy stuff is that: "Max hit points" increase both the armor's durability and by how durable your buildings are.
You had always felt suffocated by the federation's rigid rules and oppressive regime. But it also exposed you to a new worldview, one that challenged the status quo and embraced the unknown. You decided to take a leap of faith and flee from the federation, using some of the most advanced technology to aid you in your daring escape. You hit the Rimworld's atmosphere with a punch, feeling a surge of adrenaline and joy, as if you had broken free from the shackles that held you back. You were now ready for the real adventure - about living life.
Your faction will be a New Arrivals.
Start with 1 mechanitor.
Arrive in drop pods.
Start with research: Battery
Start with research: Greatbow
Start with research: Fabrication
Start with research: Long blades
Start with research: Basic mechtech
The stat "move speed" will be universally multiplied by 50%.
The stat "aiming time" will be universally multiplied by 150%.
The stat "recreation fall rate" will be universally multiplied by 5%
The stat "ranged cooldown" will be universally multiplied by 50%.
The stat "Armor - Sharp" will be universally multiplied by 125%.
The stat "Armor - Blunt" will be universally multiplied by 250%
The stat "blunt damage" will be universally multiplied by 50%.
The stat "mining yield" will be universally multiplied by 150%
The stat "meat amount" will be universally multiplied by 150%.
The stat "leather amount" will be universally multiplied by 150%.
The stat "max hit points" will be universally multiplied by 200%.
The stat "mech bandwidth" will be universally multiplied by 500%.
The stat "Shield max energy" will be universally multiplied by 250%.
Incident(s) disabled:
-Single animal insanity
-Mech cluster
-Short circuit
-Solar flare
Start with:
-Mechanoid: Lifter
-Mechanoid: Tunneler
-Mechanoid: Constructoid
-Packaged survival meal x30
-Megasloth wool x130
-Plasteel x150
-Steel x150
-Gold x20
-Component x50
-Herbal medicine x15
-Glitterworld medicine x15
-Advanced component x2
-Basic subcore x5