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A Higher Society - Sealed Vault

A Higher Society - Sealed Vault mod preview for RimWorld

The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.

  • The maps are rich in resources and feel twice as big, enabled by the new movement speed and the modifier to the yield of minerals and animal product.
  • The Shooting Specialist largely benefit from people having to take aim for a longer time. (Lessening the swarm and the need for killboxes).
  • Melee characters are much less restricted to being backup characters for the mid to late-game, now having better armor.
  • MonoSwords are now able to kill centipedes and people in power-armor faster than the zueshammar.
(Blunt weapons are the king of early-game, whereas monoswords slowly take ahold for the end-game around heavy cataphract armor). Other noteworthy stuff is that: "Max hit points" increase both the armor's durability and by how durable your buildings are. Your faction will be a New Vault. Start with 1 person. Start with research: Battery Start with research: Greatbow Start with research: Long blades Start with research: High mechtech The stat "move speed" will be universally multiplied by 50%. The stat "aiming time" will be universally multiplied by 150%. The stat "recreation fall rate" will be universally multiplied by 5%. The stat "ranged cooldown" will be universally multiplied by 50%. The stat "Armor - Sharp" will be universally multiplied by 125%. The stat "Armor - Blunt" will be universally multiplied by 250%. The stat "blunt damage" will be universally multiplied by 50%. The stat "mining yield" will be universally multiplied by 150%. The stat "meat amount" will be universally multiplied by 150%. The stat "leather amount" will be universally multiplied by 150%. The stat "max hit points" will be universally multiplied by 200%. The stat "mech bandwidth" will be universally multiplied by 500%. The stat "Shield max energy" will be universally multiplied by 250%. Incident(s) disabled: -Single animal insanity -Mech cluster -Short circuit -Solar flare Start with: -Packaged survival meal x60 -Megasloth wool x130 -Plasteel x850 -Steel x1500 -Gold x20 -Component x50 -Herbal medicine x15 -Glitterworld medicine x15 -Advanced component x15 -Ancient point defense turret x1 -Mechanoid Diabolus -Basic Subcore x5 -Mechlink x2 Map contains: -A sealed vault

Tags

  • scenario