// Management · RimWorld Mod

[AKT] Ranged Damage Factor

[AKT] Ranged Damage Factor mod preview for RimWorld

Adds a Pawn stat (ranged damage factor) that mirrors vanilla melee damage factor (MeleeDamageFactor) for ranged combat.

Adds a Pawn stat (ranged damage factor) that mirrors vanilla melee damage factor (MeleeDamageFactor) for ranged combat.

Vanilla ranged damage is determined solely by the weapon's Ranged damage multiplier and the shooter Pawn's stats are not consulted at all. This mod injects the wielder Pawn's ranged damage factor into that path, so a Pawn's stat now contributes to ranged damage in the same way vanilla MeleeDamageFactor contributes to melee damage.

The added stat can be freely raised or lowered via statOffsets / statFactors on traits, genes, item mods, etc.

* This mod itself does not provide items or traits.

Supported Languages



English, Japanese.

Related Mods





Stat



One new Stat is added. It can be freely raised or lowered via statOffsets / statFactors on traits, genes, item mods, etc.


StatDefaultRangeDescription
Akata_RangedDamageFactor100%0.01% –Multiplier applied to damage dealt with ranged weapons.


* Hidden in the Stats panel when the value is 100%.

How It Works



Final damage = vanilla calculation × wielder's ranged damage factor

Q&A



Q. Is it safe to add or remove mid-save?
A. Yes, it is safe.