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[AKT] Critical Hit

[AKT] Critical Hit mod preview for RimWorld

Adds a simple critical hit system to combat.

Adds a simple critical hit system to combat. Both melee and ranged attacks roll based on the attacker's critical hit chance and the defender's critical hit dodge, and when triggered the attack's damage is multiplied. Simple presentation effects also fire.

Three new stats (critical hit chance / critical hit dodge / critical hit damage factor) are added. They can be freely raised or lowered via statOffsets / statFactors on traits, genes, item mods, etc.

* This mod itself does not provide items or traits.

Supported Languages



English, Japanese.

Required Mods





Related Mods





Stats



New Stats are added. They can be freely raised or lowered via statOffsets / statFactors on traits, genes, item mods, etc.


StatDefaultRangeDescription
Akata_CriticalHitChance3%-500% – 500%Probability that an attack lands as a critical hit.
Akata_CriticalHitDodge0%-500% – 500%Probability of dodging an incoming critical hit.
Akata_CriticalHitDamageFactorx3.00x1.00 – x100.00Damage multiplier applied when a critical hit triggers.


How It Works



  • Final chance: clamp(attacker chance − defender dodge, 0, final chance cap)
  • On a critical hit, applied damage = normal damage × attacker's critical hit damage factor


Mod Settings



You can configure Stat default values, per-attack-type enable/disable, per-pawn-kind enable/disable, presentation toggles, and more.

Q&A



Q. Is it safe to add or remove mid-save?
A. Yes, it is safe.