// Weapons · RimWorld Mod

Ammo Tweaks for Combat Extended

Mod changes ammo crafting recipes, traders ammo stocks, ammo economy.

Mod changes ammo crafting recipes, traders ammo stocks, ammo economy. Combat Extended should be loaded before this mod.

The author of the mod is Sladki (from Ludeon Forums), not me. If you want to say thank you to mod author you may do that in this thread: https://ludeon.com/forums/index.php?topic=47831.0
If you have any issues report them in appropiate manner in thread above.


Description (from Sladki):
Personally, I had two problems with CE ammo: having to craft only few times and tons of HE toys on traders. This is an attempt to shift focus on ammo a little bit. Things that the mod changes:

- Ammo is like a currency. There is no minimal price (0.50$) on it, trade multiplier is 15% (instead of 40%).
- Traders pack animals are not army trucks full of mortar shells anymore. Arriving traders will try to not bring exploding stuff for sale.
- All traders ammo stocks are significantly lower. Relations with factions affect available ammo supply of their traders.
- Ammo recipes output decreased by 25 times. Most of them require chemfuel.

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P. S. I will try to upload new versions of this mod on Steam Workshop. But remember I am not mod author and do not pretend on anything, also I cannot fix this mod or change it in some way. Have a nice playing.