// Management · RimWorld Mod
[AV] Kosmian Xenotype
This mod adds the kosmian xenotype, a psyonic molluscoid necrophage with a unique appearance.
This mod adds the kosmian xenotype, a psyonic molluscoid necrophage with a unique appearance.
Kosmian xenotype
Added genes
Chromalog (archite gene)
Carriers of this gene can change their hair and skin color at will. Allows their hair color to change with their mood.
(preview above is scaled down to fit into this page)
Molluscoid necrophage (archite gene)
Carriers of this gene reproduce by inserting their xenogerm in the form of a larva into another persons neck through a somewhat gross-looking injector organ. They can not reproduce the normal way. The larva slowly grows inside its host and consumes or overtakes their body when it hatches (your choice).
Psyonic ascension (archite gene)
Carriers of this gene have psyonicly ascended beyond what their body should be capeable of.
Their minimum value of moving, manipulation, talking, sight and hearing depends on consciousness and scales with psychic sensitivity.
This means they could see without eyes, move without legs, talk without tounge, hear without ears and work without arms, using their psychic power alone.
The maximum value by this gene can reach 125% (requires a total of 270% psychic sensitivity, with 100% consciousness).
This does NOT protect from negative thoughts from darkness or disfigured opinions from other pawns.
Hypothermia resistant (archite gene)
Carriers of this gene are more resistant to hypothermia. When exposed to hypothermia, they slow down their bodily functions, but the cold does no permanent damage.
Does NOT protect from cold damage by other sources.
Nightsky skin pattern and nightsky head
Cosmetic only genes. Uses haircolor as the highlight color.
Nightsky tail
Offsets psychic sensitivity by 10%. Uses haircolor as the highlight color.
Psyonic dash (archite gene)
Carriers of this gene can use their psychic power to suddenly push themself into the distance.
Useage comes with a minor temporary psyonic backlash.
Needs at least 60% psychic sensitivity to be used.
Psyonic barrier (archite gene)
Carriers of this gene have the ability to project a psychic barrier around themself for 4 hours.
This works similar to a shield belt which scales with psychic sensitivity.
The caster can still use ranged weapons and EMP damage does not break the barrier.
However the barrier does not regenerate hitpoints and the caster will suffer from a major temporary psyonic backlash when it breaks.
Needs at least 80% psychic sensitivity to be used.
This can be used in conjunction to a shield belt, the shield belt will block incoming projectiles first.
Psyonic backlash
Psyonic backlash is a temporary debuff which reduces consciousness and psychic sensitivity.
Its intensity and duration can stack up, so using your psyonic barrier or psyonic dash will not always be the best option.
Added ideology precepts
With the Ideology DLC this mod will also add 2 precept for ideologies: prefered psychics & despised psychics.
These provide an opinion offset depending on the psychic sensitivity traits.
If you use the mod 'Facial Animations' I would recommend that you go to their mod setting and turn them off for the kosmian xenotype, otherwise you get regular faces.
Incompatible with mods that make consciousness scale with moving, manipulation, talking, sight and/or hearing stats.
I have not found a mod that does that, but it would result in an endless loop ultimatly crashing the game.
You can turn off the effects of the harmony patches of the psyonic ascension gene in the modsettings in such a case.
Inbuild mod interactions:
Can this be safly added to an ongoing save?
Yes.
Can this be safely removed from an ongoing save?
No, removing a xenotype mod midgame has always a high risk of breaking your save.
Can NPCs use the abilities?
The barrier can be used by npcs when they feel threatened.
The dash can only be used by pawns with a melee weapon.
The molluscoid necrophage implantation is only for the player.
Where can kosmian xenotypes be found?
You either start with them or you can find them very rarely inside ancient complexes.
I've found a bug!
Please make a bugreport in the pinned discussion below.
For some people steam did not automatically update Framework properly.
Please check if you have Version 1.01.04 (or higher) before making a bug report.
Me, myself and I.
Special thanks to silfae and their stellaris mod which my mod was inspired by (Stellaris is another sci-fi game).