// Management · RimWorld Mod

[AV] Tribal Mechlink

[AV] Tribal Mechlink mod preview for RimWorld

This mod adds a new mechlink harvestable from fully grown anima trees.

This mod adds a new mechlink harvestable from fully grown anima trees.



This is NOT a retexture.

The anima mechlink is way weaker compared to the vanilla mechlink:

  • reduced bandwidth
  • reduced control groups
  • reduced mech repair speed
  • severely reduced mech gestation speed
  • reduced command range (when activated in Framework's settings)
  • can be self-installed like a normal mechlink
  • can not be reclaimed from dead pawns
  • can be removed (and also destroyed) with an operation using 2 glitterworld medicine
  • additional mechlink implants can't be installed by a mechanitor with an anima mechlink
  • apparel adding mechanitor stat (bandwidth, control groups etc.) will work




How do mechlinks and anima trees fit together?


The anima tree has a psychic presence and mechanoids have a psychic presence, while mechlinks require the mechanitor to not be psychicly dull.
Thats enough for me to connect the 3 of them.
The anima tree also gives a mood downside for chopping it while beeing a consistent but not overusable way of getting mechlinks, so it fit perfectly for me.

How do I get mechs and maintain/recharge them as a tribe?


I've made mods for that as well.
Mechanoid Orbital Traders contains ways to get mechs as a tribe.
Don't get confused by the name, it evolved into acquiring mechs in general.
Sparkling Jade contains early ways to recharge mechs.