// Combat · RimWorld Mod
Balanced Leather Armor Patch
Rebalances and modifies stuff from the Leather Armor mod to vanilla-like levels using Xpath patches.
Rebalances and modifies stuff from the Leather Armor mod to vanilla-like levels using Xpath patches.
Changes
* Changes (1.1)
-- Support for Rimworld 1.1
* Changes (1.0)
- Leather Helmet
-- Mass increased from 0.2 to 1.0
-- Armor multiplier nerfed from 0.4 to 0.2
-- Cold resistance nerfed from 0.4 to 0.3
-- Heat resistance buffed from 0 to 0.1
-- Cloth material requirement removed
- Compared to the Bowler Hat, Cowboy Hat and the Tuque, the helmet insulates less but protects more.
- Compared to the tribal-only War Mask, it protects as much, but has less blunt armor and lacks the pain resistance from the War Mask.
- Leather Armor
-- Flammability set to 0.4, the same as the Leather Healmet instead of the default 1.0
-- Armor multiplier nerfed from 0.65 to 0.35
-- Cold resistance nerfed from 0.8 to 0.5
-- Heat resistance nerfed from 0.8 to 0.2
-- Cloth material requirement removed
- Compared to the Jacket, Parka and Duster, it protects more but insulates less.
- Compared to the Plate Armor, it protects less, but insulates more and has no movement penalties.
The values were weighted against mods like ZARS Tribal Reborn, Rim of Madness and Vanilla. If you know what those are, the values were set in order to keep it free from movement penalties at the cost of protecting less than tribal wooden armor or bone armor.
ANY HARD INCOMPATABILITIES??
Anything that modifies the Leather Armor and the Leather Helmet apparels might conflict with this mod.
Also, not compatible with Combat Extended.
Can you make this mod compatible with Combat E-
No.