// Management · RimWorld Mod
Bill Variables
Bill Variables Adds a new bill repeat mode "Variable count" to all workbenches.
Bill Variables
Adds a new bill repeat mode "Variable count" to all workbenches. Define up to 10 variables (AA~JJ) per save file, then use them in bill targets. The final target = variable value + fixed offsetHow to Use
After adding a bill, add a Variable Count. Then click Details. Click the magnifying glass icon to the right of the rename field to open the variable input window. The value entered here is shared with variables used by other bills. Enter your desired number along with a short memo for the variable. Return to the Details window and select that variable to use it for repetition. The number entered in the variable window will also apply to other bills using the same variable. Variables are saved in the save file and are managed separately for each game.Update
2026-06-30 A multiplication feature has been added. In the settings, checking the BB~JJ options allows you to enter variables as a multiplier of AA's value. Now, when entering variables, pressing the Enter key moves to the next row.Compatibility
*Better Workbench Management *Bill Ingredient Source (Storage)As your colony grows, adjusting production bills becomes a constant chore. One more pair of pants, one more shirt, another flak vest, a bit more food, a few extra medicines... and sooner or later, you always forget something. But fully automated bill-management mods are not always the answer either. They count everyone — temporary visitors, passing guests, even pawns you are about to banish. That is where semi-automation becomes useful.