// Management · RimWorld Mod

Bulwarkon Mechanoid

Bulwarkon Mechanoid Adds a craftable support mechanoid to your mechanitor army — the Bulwarkon.

Bulwarkon Mechanoid

Adds a craftable support mechanoid to your mechanitor army — the Bulwarkon.

What does it do?

The Bulwarkon is a support and defense specialist, projecting a full-angle energy shield that intercepts both ground-level and aerial projectiles (mortars, rockets, bullets, etc.). Shield HP, recharge rate, and radius are fully configurable in the Mod Options menu. The Bulwarkon is equipped with a built-in small defense weapon. It deals minimal damage, serving only to maintain distance from enemies.

Stats

  • Bandwidth cost: 2
  • Required research: Ultra mechtech
  • Fabrication cost: 100 Steel, 100 Plasteel, 5 Advanced components, 1 High subcore, 1 Nano structuring chip, 2 Shield cores, 4 Glitterworld medicine
  • Fabricated at: Large mech gestator
  • Recharger: Large mech recharger
  • Armor (Blunt / Sharp / Heat): 150% / 150% / 200%
  • Under Combat Extended: 70 MPa / 40mm RHA / 35%
  • Weapon damage 8; armor penetration 10%; range 25
  • Under CE, uses .45 ACP ammo; 16-round magazine; 4s reload time
  • Move speed: 6
  • Built-in shield (default radius / HP): 4 / 2000
  • Work types: Doctor (mech skill level 15, work speed 100%)
The Bulwarkon also has two abilities:

Ability 1: Deploy Shield Projector

Deploys a stationary shield projector on the battlefield, similar to the Royalty DLC's low-shield pack. Has 3 charges; reloaded with shield cores (configurable to advanced components in mod settings).

Ability 2: Deploy Healing Smoke Generator

Deploys a healing smoke emitter. Units within the smoke cloud will have their wounds continuously bandaged, regenerate health over time, and become immune to fire. Also has 3 charges; reloaded with glitterworld medicine (configurable to regular medicine).

Requirements

  • Biotech DLC
  • Royalty DLC

FAQ

Q: CE? A: yes. Q: Will the Bulwarkon appear as a hostile enemy? A: Not by default. You can enable "Allow hostile Bulwarkon spawns" in the Mod settings, which allows it to appear in mechanoid clusters and ancient complexes. Hostile Bulwarkons use the same stats configured in Mod settings, and will always drop 1 shield core and 1 glitterworld medicine when killed.

Source Code

Github