Catch a gun
Colonists will always want to carry a weapon and pick up whatever usable weapon is nearest to them.
Similar Mods
Interaction Bubbles
Wouldn't it be great if you could read character interactions?
- mod
- 1.5
- 1.4
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- mod
- 1.6
- 1.5
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- mod
- 1.6
- 1.5
Hospitality
No longer maintained Note that this mod is no longer maintained by Orion.
- mod
- 1.0
- 1.1
More Mods by The Village Guy
Less Mechanoids
The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace.
- mod
- 1.6
- 1.5
Mouse traps
Randy Rodent Removal brings you tiny traps, causing little damage but also costing hardly anything.
- mod
- 1.6
- 1.5
No Center Drop Raids
The odds of raiders dropping into the center of your colony are reduced to 0.
- mod
- 1.6
- 1.5
No Edge Walking Group Raids
The odds of raiders arriving in groups from multiple angles is reduced to 0.
- mod
- 1.5
- 1.4
More Weapons Mods
Vanilla Weapons Expanded - Makeshift
This mod is NOT YET CE compatible.
- mod
- 1.5
- 1.4
Combat Extended Guns (Old)
This mod is also available on Github.
- mod
- 1.5
- 1.4
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- mod
- 1.6
- 1.5
Vanilla Weapons Expanded - Frontier
This mod is CE compatible.
- mod
- 1.5
- 1.4
