CE Melee weapons armor penetration buffs and tweaks
A set of small xml patch that update the armor penetration values of many pre-spacer melee weapons.
A set of small xml patch that update the armor penetration values of many pre-spacer melee weapons.
I find that in CE melee weapons make sense in tribal/early medieval and are quite strong during spacer, with toxblades, plasmaswords, monoswords and shield belts etc..
But many struggle in the medieval age.
For example:
Knifes were historically great at slipping between gaps in armor, yet have extremely poor armor penetration in CE.
Platemail shouldn't be practically invulnerable to a mace.
and so on.
No changes are particularly significant and everything should remain balanced etc.
should be 100% safe to remove or add
Mod support :
Core
Royalty
Vanilla Weapons Expanded
Vanilla Factions Expanded - Pirates
Vanilla Weapons Expanded - Bioferrite
more TBD