// mod author
Bean
// works All mods
Bean's Turret Pack
Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.
- mod
- 1.5
- 1.6
VAE - More Gloves and Boots
Ever found the choice of gloves/boots underwhelming?
- mod
- 1.6
- 1.5
Terrors of the Rim
Adds a new xenotype, a new faction, and several new weapons.
- mod
- 1.6
- 1.5
Dragons of the Rim
Adds 2 new xenotypes, 2 new factions and several new genes.
- mod
- 1.6
- 1.5
Cats of the Rim
Adds a new xenotype, 2 new factions, and several new xenogenes.
- mod
- 1.6
- 1.5
[B18] Red Army
B18 up. Maxim broken, ZIS 2 works fine with mortar shells. Sorry for delay, wife's pregnant so that kinda takes priority. :) Adds Soviet faction, including weapons and equipment from the Red Army. Currently incorporated: vodkavodkavodkavodka Soviet Infantry / MG / Bannerman / Ass
- mod
- 0.18
Gnolls of the Rim
Adds a new xenotype, a new faction and several new genes.
- mod
- 1.6
Bean's Hard Drugs
Adds 3 new craftable drugs to the game: Bliss (Morphine), Blue Sky (Meth) and Apache (Fentanyl) Should be compatible with everything and can be added mid save.
- mod
- 1.6
- 1.5
Bean's Tactical Armor
Adds the B-01 Tactical Armor from Helldivers 2 to Rimworld.
- mod
- 1.6
- 1.5
[B18] Dune
Updated to B18. Apologies for delay, wife is pregnant and that takes priority. :) Incorporating aspects from Frank Herbert's excellent Sci Fi series, Dune. Forgive the silly sandworm drawing. :) This initial release is designed as a testing bed to make sure the essentials are in
- mod
- 0.18
Bean's Vanilla Minerals
Adds 2 new type of stone and several new mineable metals to world generation.
- mod
- 1.5
- 1.6
DMS + CE - Rebalanced
DMS - Core Survival Rifle & Elephant Gun • Slightly reduced spread Hazmat Suit • Less move speed malus • Slightly more bulk Ceramic • Sharp: 7 → 6 • Blunt: 2 → 1.
- mod
- 1.5
- 1.6
CE Extensive Animal Balance Tweaks
Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?
- mod
- 1.6
- 1.5
Bean's Steel Safe
Requires: Adaptive Storage Framework Simple mod that adds a safe to the game for storing your money and gold.
- mod
- 1.6
- 1.5
Integrated Implants: Vanilla-ish balence
some Nerfs for integrated implants attempting to bring it closer to a vanilla+ balance level Changes below: Subdermal armor (prestige) - No longer compatible with Tough or Armor Skin Gland - Reduced armor values to sit between Tough and Armor Skin Gland Shoulder turrets - Decreas
- mod
- 1.5
- 1.6
Weapon Range Rebalance more mod patches
This mod reworks weapon ranges for the the following mods bringing them in line with Weapon Range Rebalance For CE.
- mod
- 1.5
- 1.6
CE Melee weapons armor penetration buffs and tweaks
A set of small xml patch that update the armor penetration values of many pre-spacer melee weapons.
- mod
- 1.5
- 1.6
Gauranlen Trees Reworked CE Patched
This mod patches Dryads & Gauranlen Trees Reworked for CE It also patches Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads Credits to imagination12 for the DGTRVIEDCGD patch.
- mod
- 1.5
- 1.6
Rimsenal Spacer + CE smart gun tweaks
In the base Rimsenal Spacer Faction + Combat Extended setup, smart guns have better range, recoil, sights, spread, sway, reload speed, weapon handling, aiming time, and accuracy.
- mod
- 1.6
- 1.5
Sensible Warcasket progresion
A large number of balance changes to warcaskets intended to smooth the progression between generations and ensure war caskets each have their niches.
- mod
- 1.5
Bean's Security Pack
This mod adds 14 new items to the game from weapons to apparel as well as buidlings and a new resource.
- mod
- 1.6
VPE | Revised PsyFocus costs
Revises psyfocus and entropy costs for a number of psycasts: Buffs Word of Joy | Psyfocus 40% → 35% Mass Hallucination | Psyfocus 80% → 38% Skill Roll | Psyfocus 80% → 60% Corpse Talk | Psyfocus 50% → 30% Ghost Walk | Psyfocus 55% → 40% Solar Pinhole | Psyfocus 8% → 5% Chaos Skip
- mod
- 1.6
- 1.5
Bean's Rock and Stone
Adds several new recipes for creating aggregate, flint, and concrete.
- mod
- 1.6
VE accessories Ranged shield belt - nerf
A small mod that nerfs The ranged shield belt from VE accessories.
- mod
- 1.5
- 1.6
Winterwear overheats
Ever thought it’s strange that colonists can wear parkas and tuques in the desert without consequence?
- mod
- 1.6
- 1.5
Bean's Sengoku Faction
Faction This is a medieval faction based on the Tasty Armory - Sengoku mod by Serina.
- mod
- 1.6
HelixLabor Syndicate
HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.
- mod
- 1.6
- 1.5
CE Anomaly Buff [cont.]
Updated version of Tostov's Mod CE Anomaly Buff made 1 tiny tweak to xml and added 1.
- mod
- 1.6
- 1.5
Bean's Neutroamine Retexture
Just a personal retexture for neutroamine that I've been using for a while that I decided to release since no one else seems to have made one.
- mod
- 1.6
Thumper - Phercore Descriptions
VFE insectoids 2 does not indicate which thumper you should build to get which phero-core.
- mod
- 1.5
- 1.6
Royal Titles Renamed
A basic mod that renames the royal titles to how they were before the birthday update This runs as a translation, so it'll only work in English - it'll get overwritten if you have any other languages set!
- 1.5
- translation
CE VE Genetics infinite damage bug fix
Mechaspider's projectiles are missing AP values, which cause them to insta-kill any armored target.
- mod
- 1.5
- 1.6
RM2 Plasma sword or royalty plasma sword
Renames the plasmasword in reinforced mechanoids 2 to 'Plasma cleaver'.
- mod
- 1.5
- 1.6
Lobotomy Bunny Hair + Nail
Add's a new hairstyle based on Lobotomy Bunny's storter hair toggle, as well as a wearable giant nail.
- mod
- 1.6