Chunk Burner
The Chunk Burner is a heavy industrial power generator that converts stone chunks into electricity — including chunks from any other mod.
The Chunk Burner is a heavy industrial power generator that converts stone chunks into electricity — including chunks from any other mod. Turn mountains of useless stone into power, or into a toxic hellscape. Entirely up to you.
WHAT IT DOES
- Burns stone chunks as fuel to produce dynamic grid power
- Auto-detects vanilla and modded chunk types at startup (no manual patches)
- Per-chunk wattage (0–100,000 W) and burn-rate multipliers (lower = lasts longer)
- Enable or disable any chunk type as fuel (bulk tools included)
- Optional environmental byproducts: heat, ash filth, pollution, toxic release
- Visual FX while running: smoke, fire glow/embers, dust/ash
- Fuel queue gizmo: view, manage, and eject queued chunks
- Three presets from lore-balanced to MAX OP / Hell Mode
BUILDING
- Architect → Power: Chunk Burner (2x2, rotatable)
- Research: Chunk burning (Industrial, 1200 points, requires Electricity)
- Cost: 100 steel, 3 components, plus 25 of any stone block (Stony stuff — Granite, Marble, Slate, etc.)
- Flickable on/off switch; breakdownable
- Fuel capacity 250; power output is fully controlled at runtime (not a fixed plant rating)
- Inspect pane: current fuel, configured vs actual watts, burn multiplier, queue status, heat
FUEL AND MODDED STONE SUPPORT
- Burns all vanilla stone chunks: Granite, Marble, Slate, Sandstone, Limestone, Vacstone (and any others detected)
- Scans loaded mods at startup for chunk-type ThingDefs
- Detected chunks are injected into the fuel filter and appear in settings
- Smart defaults for unknown modded chunks based on material name (e.g. uranium-like names run hotter than soft stone)
- Disabled chunks are blocked as fuel even if already inside the burner
POWER
- Per-chunk wattage sliders with text entry (0–100,000 W each)
- Separate tabs for vanilla chunks and modded chunks
- Default wattage for newly detected modded chunks
- Lore-inspired defaults (e.g. denser/rarer stone → more power / different burn pace)
BURN RATE
- Per-chunk burn multiplier (lower = slower consumption = chunk lasts longer)
- Separate vanilla and modded burn-rate tabs
- Baseline “seconds per chunk at 1.0x” runtime control for pacing
- Soft stones tend to burn faster; hard/rare stones slower (defaults)
ENVIRONMENT (all fully disableable at 0)
- Heat per second (0–1,000)
- Ash/filth chance and amount per check (0–200 amount)
- Pollution chance and amount per check (0–200 amount)
- Toxic release: chance, toxic filth amount, radius, Toxic Buildup severity on nearby pawns
ENABLE / DISABLE
- Per-chunk toggles for every detected type
- Bulk: Enable All, Disable All, Enable Vanilla Only, Enable/Disable All Modded
- Disabled types stay out of the fuel filter at startup and are rejected at refuel
MOD SETTINGS (7 tabs)
- Power — wattage for vanilla chunks + default for new modded chunks
- Power - MODs — wattage for modded chunks only
- Burn Rate — multipliers for vanilla chunks
- Burn Rate - MODs — multipliers for modded chunks
- Environment — heat, filth, pollution, toxic release
- Runtime & Presets — tick rate, seconds-per-chunk baseline, three presets, debug logging, “log all detected chunks”
- Enable / Disable — per-chunk and bulk fuel filters
PRESETS
- Vanilla Balanced — lore-immersive power and burn defaults
- High Power — stronger output with heavier environmental consequences
- MAX OP / Hell Mode — extreme power and catastrophic environment for stress tests / chaos
USE CASES
- Waste-to-energy recycling for endless stone chunks
- High-output industrial power for large colonies
- Hell-furnace / pollution / toxic testing scenarios
- Compatibility playground for modded stone packs (auto-detect)
Configurable power — dial from clean recycler to map-melting furnace.
Requires Harmony.