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Crashlanded Sun Death

Crashlanded – Sun Death The three of you awake from cryptosleep to alarms, violent shaking and the sound of your ship tearing itself apart.

Crashlanded – Sun Death

The three of you awake from cryptosleep to alarms, violent shaking and the sound of your ship tearing itself apart. With only moments to spare, you reach the escape pods and crashland on an unknown rimworld. But surviving the crash is only the beginning. The system's sun is dying. Its light will soon begin to fade, and with it, the warmth that keeps this world alive. You have little time to build a colony, secure food and prepare for the coming darkness.

The sun will die.

Make sure you don't die with it.

Scenario

  • Faction: New Arrivals
  • Start with 3 characters
  • Your colonists arrive in drop pods
  • Each starting character has a 50% chance to begin with Cryptosleep sickness

Death of Sun

  • Automatic start: Day 30
  • Time until 0% sunlight: 90 days
  • Global Cooling synchronized: Yes
After the sun reaches 0% luminosity, the game does not end. Survival continues on a frozen, dying world.

Disabled incidents

  • Solar eclipse

Starting supplies

  • Silver x800
  • Packaged survival meals x50
  • Medicine x30
  • Components x30
  • Assault rifle
  • Revolver
  • Plasteel knife
  • Flak pants
  • Flak vest
  • Plasteel flak helmet
  • Random pet x1
  • Steel x450
  • Wood x300

Scattered across the map

  • Ship chunks x3
  • Steel x720
  • Packaged survival meals x7

Tags

  • scenario