// Management · RimWorld Mod
Custom Xenotype Exporter Tool
About: Adds a way to export custom xenotypes for easy conversion to modded xenotypes.
About:
Adds a way to export custom xenotypes for easy conversion to modded xenotypes. This mod is a modding tool, but it can be used to convert your custom xenotypes to modded versions so they function correctly with mods like Xenotype Implanters, Xenotype Xenogerms, Outland - Genetics.Instructions:
- Step 1: Open the Xenotype Editor. (Mods like Tabula Rasa or Xenotype And Ideology Buttons TitleScreen are recommended for easy access to the Xenotype Editor.)
- Step 2: Select genes and an icon for your xenotype. Give your xenotype a name and choose whether it will be heritable or not. (Alternatively, you can load a custom xenotype you've already created.)
- Step 3: Click the Export Xenotype button in the top left corner. Fill in the description for your xenotype.
- Step 4: You have 2 options:
- A. The Copy to Clipboard button will transfer the xenotypeDef to your clipboard as text. This will allow you to paste the created def anywhere you want.
- B. The Export to Local Mods Folder button will create a mod in your local Mods folder and place the file with your custom xenotype there.
- C. Choose an existing xenotype to edit its label, icon, description, short description, genes, and gene inheritance.
Notes:
- This mod doesn't automatically remove your custom xenotype when exporting it.
- You can export as many xenotypes as you like. They will all be stored in ExportedXenotypeStorageModFolder/1.4/Defs/XenotypeDefs.
- You will have to restart the game every time you export to the local Mods folder to see the results.
- This mod is not neccessary for ExportedXenotypeStorageModFolder mod to function.
- If you create xenotypes using modded genes or icons and then remove the mod that added those genes or icons, the game will throw errors. You will have to remove the problematic xenotype manually.
- Exporting a xenotype with a name that was already exported will overwrite the previous file.
- Patching an existing xenotype will not break references to it in the game code. That means:
- If you edit the Baseliner xenotype, most of the people on your planet will be changed.
- If you edit the Sanguophage xenotype, changed Sanguophages will appear in quests.
- If you have Vanilla Factions Expanded - Empire, the Empire will send you edited Highmates.
Credits:
- Harmony library - Brrainz
- Rimworld - Ludeon Studios
Changelog:
- Check discussions.