Days of Food — Keep N Days of Food in Stock, Automatically
Stop guessing how many meals your colony needs. This mod does the math for you.
A new "Auto-maintain stock" toggle appears in the bill details dialog, right under "Pause when satisfied". Turn it on, set any positive number of days, and the target count is computed from your colony's actual eating population, then refreshed automatically once per day. More mouths means more meals, fewer means less waste. You just keep the cook and the ingredients coming. You can also stack "Pause when stocked": maintain 5 days, resume below 2 — crafting pauses once 5 days are stocked and starts again when the stock drops under 2 days.
How it works
Target count = total daily nutrition need on this map × days ÷ nutrition per item.
Eaters counted are free colonists (including slaves) and your prisoners (prisoners can be excluded in the mod options); visitors and hostiles are excluded. Daily need is read from each pawn's food-fall rate, so hunger-rate effects like gut worms and stomach infections are included automatically. Each map is computed independently, refreshed once per in-game day. Manual edits to the target are fine — the next refresh simply overwrites them.
Details
The toggle only shows on bills whose product is edible food, and never in "Do forever" mode. Switching the bill away from "Do until you have X" stops tracking immediately, and copying a bill keeps its auto state (maintained days and the pause threshold travel together). The mod options also include a "count colony prisoners" toggle. Safe to add or remove from a save at any time.
Compatibility
Built on the vanilla "maintain X" mode implementation; automatically compatible with custom bill modes from Everybody Gets One, Compositable Loadouts and Ingredient Threshold; supports Nice Bill Tab. No incompatibilities have been found so far.
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