// Weapons · RimWorld Mod

Explosive Implant (Continued)

by 76561197993690125

1.61.51.41.31.21.11.0
Steam ↗
Explosive Implant (Continued) mod preview for RimWorld

Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa


Update of ma1tas mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1816673839

- Lowered the value of the implant as 800 was a bit high
- The explosion should now always remove the pawns head since the implant is in the brain
- Added an advanced implant with twice the blast-radius
- Added a knockout implant that instantly sedates the pawn instead
- Corpses can now also be exploded
- Slaves with an explosive implant will always have 100% terror








V1.0.2
This mod adds an explosive brain implant.
Detonate it at will.
Craft it at the fabrication bench when the research Bionics is completed.

Note: This mod is still in development, if you use it on an existant save,
don't forget to keep a save from before the mod installation.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods

| tags: brain