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FaceMade

FaceMade mod preview for RimWorld

☺ FaceMade — Facial Animation for Alien Races The final piece of the Made family.

☺ FaceMade — Facial Animation for Alien Races

The final piece of the Made family. FaceMade gives every humanlike Humanoid Alien Races pawn an animated Facial Animation head — blinking eyes, moving mouths, real expressions — fully automatically, for any race you have installed. No per-race add-ons to wait for. No art to draw. No patches to write.

✦ Faces for Every Alien Race

Facial Animation only knows about vanilla humans out of the box — alien races keep their flat, static heads. FaceMade closes that gap automatically:
  • Automatic detection — at startup FaceMade finds every humanlike alien race and wires Facial Animation's full head / eye / brow / mouth controller suite onto it.
  • No per-race art — converted races use Facial Animation's default human face set, so you get animated faces even for races nobody has built an FA pack for.
  • Works with what you have — add a new race mod tomorrow and it's handled on the next launch. Nothing to configure.

◉ Race Features, Preserved

Facial Animation replaces the head — FaceMade makes sure your races still look like themselves. Anything a race draws as a body add-on — fangs, horns, ears, antennae, tails, face markings — keeps rendering right on top of the new animated face. Skin tone and head size carry over too. Note: features painted directly into a race's head texture (rather than drawn as add-ons) can't be carried over — that's inherent to replacing the head itself.

⚙ Per-Race Control

A clean settings panel lists every alien race FaceMade detected:
  • Master toggle to turn the whole thing on or off.
  • Per-race checkboxes — convert the races you want, leave the rest with their hand-drawn heads.
  • Search plus Enable all / Disable all for big modlists.

⚡ Safe by Design

  • Skips races it can't convert cleanly — a race whose body isn't Facial-Animation-compatible is left untouched instead of breaking. No headless pawns.
  • No Harmony patches of its own — FaceMade simply hands races to Facial Animation's existing, battle-tested renderer.
  • Self-healing — quietly repairs a common malformed-data case in race FA packs that would otherwise crash head setup.
  • Safe to add or remove mid-save.

☰ Requirements & Compatibility

  • Requires: Humanoid Alien Races and Facial Animation.
  • Plays nice with race-specific FA packs — if a race already ships its own Facial Animation support, FaceMade leaves it alone.
  • Load FaceMade after Humanoid Alien Races and Facial Animation.
  • Per-race toggles apply on restart.

♥ The Made Family

FaceMade joins TailorMade (apparel & body refitting) and StylistMade — one consistent, automatic approach to making modded pawns look right. Built on Nals' Facial Animation and erdelf's Humanoid Alien Races; no third-party art is redistributed.