Fantasy Biotech Patches
This mod does quite a few things, all of which can be tuned either from the in-game sliders or the .
This mod does quite a few things, all of which can be tuned either from the in-game sliders or the .xml files in the mod folder.
WHAT does this mod do?
1. Allows you to configure bandwidth/control groups (these are already increased by default, change it before hand if you don't want it where I set it).
2. Change the work skill level of all the Constructs that have them, so the Constructoid, Assembler, Mender, Delver, Lifter, Agrihand.
3. Change the work speed of all Constructs that have them.
4. Enables the Assembler to craft tonal cores at the Soulcore Encoder. (Configured via .xml)
5. Adds recipes for all tiers of tonal cores, balanced to their respective tier in costs. (Configured via .xml)
6. Set the energy usage of all Constructs. By default it is 1.0 (like vanilla mechs), so at 100% charge that Construct can work for 10 days before needing a recharge.
7. Set charge speed of the Construct rechargers to make them charge faster or slower depending on your preference.
8. Adjust the bandwidth that's provided by the gear you can craft. By default it is tripled, but can be adjusted easily from the sliders in-game.
ALL of the slider options should apply instantly without needing a game restart. This mod should be safe to add/remove at any point.
This has been sitting in my folder for about a week now, but I thought I would upload it since I like Fantasy Biotech so much.
Claude Code was used to fetch files and assist in getting the sliders finished, so that most mod settings can be tuned more easily instead of having to delve into xml files all the time.