// Management · RimWorld Mod
Fuck Breakdowns - Harmony Edition
Breakdowns are dumb and I hate them, but pretty much every previous mod removing them causes issues somewhere.
Breakdowns are dumb and I hate them, but pretty much every previous mod removing them causes issues somewhere. Instead of removing components, this mod nulls out BreakdownManager.MapComponentTick(), the function responsible for random breakdowns. The components are still there and can still be referenced, and can even still function if another mod calls CompBreakdownable.DoBreakdown() directly (like SOS2 does with its shields), but the code for causing random breakdowns is completely removed.
Untested on other versions because I'm lazy, but it'll probably work??