Fuck Psytrainers [1.5]
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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- 1.1
- 1.2
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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- 1.6
- 1.5
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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- 1.5
- 1.4
More Mods by 76561198092276025
Sculpting Bench (DEVELOPMENT CEASED)
THIS MOD HAS BEEN MERGED INTO PROGRESSION: PRODUCTION Unless something drastic happens to Rimworld's internals, this mod will likely continue to work for the rest of the game's lifespan.
- mod
- 1.6
- 1.5
Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
- mod
- 1.5
- 1.6
Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
- mod
- 1.6
- 1.5
Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
- mod
- 1.6
- 1.5
More Management Mods
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- mod
- 1.0
- 1.1
Interaction Bubbles
Wouldn't it be great if you could read character interactions?
- mod
- 1.5
- 1.4
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- mod
- 1.6
- 1.5
Defensive Positions
Allows your colonists to remember their position during base defense.
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- 1.0
- 1.1