Girl's Frontline: Sangvis Ferri Weapons [1.6 Redux]
Maybe you know that feeling too, when some completely trivial thing just won't let go of you and keeps nagging at the back of your mind like a faint beeping.
Maybe you know that feeling too, when some completely trivial thing just won't let go of you and keeps nagging at the back of your mind like a faint beeping.
That's roughly what happened to me a while back when I spotted an "Invalid Item" in my mod list. As it turned out, the mod's entire /About folder content was missing, making it essentially unusable - I hadn't even known that was possible until then. Why I even had the mod in the first place wasn't clear to me either; I must have picked it up somehow during one of my wild mod-subscribing sprees.
The author of the -> 1.6 Continued Version <- mentioned that some files had apparently gotten lost somewhere among all the backups, and I thought to myself: "Well, if it's just a simple About.xml, I could probably whip one up real quick and help him out."
But once I took a closer look at the mod and its "history," it quickly became clear that getting it properly functional again would basically require a near-complete overhaul, even though it technically was "just" some XML. Long story short: it seems like the mod simply never got the attention and care it needed since it was created, and it also became obvious pretty fast why the built-in CE patch could only "explode".
I honestly can't say why any of this even interests or concerns me, but yeah... I basically restored the mod, and it now runs flawlessly (I think) in both Vanilla and CE mode.
But to be really clear about this:
In its current state, the mod is, in my opinion, really just a functional skeleton that runs in both Vanilla and CE on game version 1.6. In my view it would still need a whole series of serious adjustments, at minimum:
- Complete overhaul/replacement of the textures.
- Proper tech tree node placement.
- Possible "Show Me Your Hands!" patch.
- Revision of effects and sounds.
- Revision of the base stats (especially crafting costs).
- Complete CE stats overhaul for all weapons.
It seems to me like the author of the Continued version would probably like to keep the mod alive out of genuine interest (what even is this, some anime MOBA thing?). So if he's interested in taking the mod over, he's more than welcome to, and if needed I'd also could stand by as a kind of co-curator to help move it forward a bit. If I do end up continuing and further developing the mod myself, it would really only be because there apparently are a few players out there who genuinely enjoy it... and in that case I'd be doing them that favor. The great thing about RimWorld is that everyone gets to have their fun with it in their own way, however they like and however they should.
So before I move forward with any further serious overhauls, it first needs to become clear where this mod is actually heading (a Charge Sniper Rifle with 300% sight for 1 adv. and 6 normal components - what??).
References for context:
- Girl's Frontline: Sangvis Ferri Weapons
- Girl's Frontline: Sangvis Ferri Weapons <- v1.0 - v1.4
- Girls' Frontline Sangvis Ferri Weapons CE Patch <- for GFSFW v1.4
- Girl's Frontline: Sangvis Ferri Weapons <- for GFSFW v1.0
For a proper CE-Patch future ->
- Combat Extended Compatibility Patch Guide
- Combat Extended Stat & Balance sheets
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If anything about this whole thing bothers you or anything like that, just let me know.
Edit: All