// Management · RimWorld Mod
Loot Funnel Logistics
Loot Funnel Logistics What is this mod?
Loot Funnel Logistics
What is this mod?
Loot Funnel Logistics is a small standalone logistics mod that helps reduce repetitive item hauling. Loot funnels collect nearby allowed items, and beacon devices transfer them across the map.
Overview
Loot Funnel Logistics is useful for cleaning up loot around killboxes, battlefields, mining sites, farms, temporary work areas, or any place where too many items end up scattered on the ground. The mod is designed as a simple logistics helper, not a full digital storage network. It helps move items while still keeping storage control in the player's hands.Buildings
Loot Funnel
A small storage-like device that pulls nearby items into itself.
It uses normal RimWorld storage filters, so you can choose exactly what it is allowed to collect. For example, you can make one funnel collect weapons, another collect chunks, and another collect food or corpses.
If an item is not allowed by the funnel storage settings, it will be ignored.
Sender Beacon
Transfers items from selected linked loot funnels to one linked receiver beacon.
If you install an AI persona core into it, the beacon becomes automated and no longer needs a colonist operator.
Receiver Beacon
Receives items sent by a linked sender beacon.
The receiver can be linked to storage buildings. If valid linked storage has space and accepts the item, the item will be placed directly into that storage.
What can it be used for?
- Cleaning loot after raids.
- Moving items from killboxes.
- Moving items from distant work areas.
- Collecting filtered items such as chunks, weapons, corpses, food, or resources.
Settings
The mod includes configurable settings:- Loot funnel collection radius.
- How many items a funnel can pull per cycle.
- Maximum stored stacks inside a funnel.
- How many items a sender transfers from each funnel.
- Total items transferred per sender cycle.
- Funnel pull interval.
- Sender transfer interval.
Languages
The mod currently includes:- English
- Русский
- 简体中文
Save compatibility
The mod should be safe to add to existing saves. Removing it from a save after building its structures is not recommended. It is better to deconstruct the mod buildings before removing the mod.Bug reports
If you find a bug, strange behavior, missing translation, or balance issue, please report it in the comments. Useful information for bug reports:- What happened.
- What you expected to happen.
- Whether the issue happened after loading a save.
- A HugsLib log if there is an error.