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LRAD - No Player Panic Flee

LRAD - No Player Panic Flee mod preview for RimWorld

LRAD - No Player Panic Flee I made this mod while building what I hope becomes the most epic Invincible / Viltrumite RimWorld modpack possible.

LRAD - No Player Panic Flee

I made this mod while building what I hope becomes the most epic Invincible / Viltrumite RimWorld modpack possible. LRAD Weapons fit that theme almost perfectly. Powerful sonic attacks are a lore-accurate counter to Viltrumites, so LRADs give ordinary factions a believable way to threaten even extremely powerful Viltrumite pawns. The problem was friendly fire. My own pawns would sometimes get hit by SonicShock and immediately enter PanicFlee, abandoning the fight because of an accidental LRAD hit. I wanted LRADs to remain dangerous and lore-appropriate without having my Viltrumites constantly running away from friendly-fire sonic shocks.

What This Mod Does

This mod prevents the PanicFlee mental state from starting on player-faction pawns while they are affected by the LRAD Weapons SonicShock hediff. SonicShock itself is NOT removed. Your pawns still receive SonicShock and its other effects normally. This mod only blocks the PanicFlee mental state for player-faction pawns affected by SonicShock.

What It Does NOT Change

  • Does not make player pawns immune to LRAD weapons.
  • Does not remove SonicShock.
  • Does not remove SonicShock's other effects.
  • Does not block other mental states.
  • Does not change enemy or non-player pawn behavior.
Enemies can still be hit by LRADs and flee normally.

Requirements

Load Order

Harmony LRAD Weapons LRAD - No Player Panic Flee

Compatibility

Built for RimWorld 1.6. The patch is intentionally narrow: it only intercepts PanicFlee attempts on player-faction pawns that currently have SonicShock. That means it should coexist cleanly with most other mods unless another mod completely replaces the same mental-state behavior.

Why This Exists

Viltrumites should absolutely have to respect sonic weapons. They just shouldn't abandon the battlefield because somebody on their own side clipped them with an LRAD. Viltrumites don't run.