// Weapons · RimWorld Mod

Manage Sidearm Policies

Overview Manage Sidearm Policies is a quality-of-life mod that automates colonist sidearm and tool inventory.

Overview

Manage Sidearm Policies is a quality-of-life mod that automates colonist sidearm and tool inventory. Each pawn gets a sidearm policy with up to six configurable sub-policy slots — define what type of weapon goes in each slot, how many, and at what priority. This mod is inventory-only: it automates pick-up jobs to move weapons into a colonist's inventory without micromanagement. It never forces a weapon into the primary slot — what colonists actually wield is always their own decision (or Simple Sidearms' decision).

Features

  • Sub-Policy System — Each pawn's policy holds up to 6 named sub-policy slots, each with its own weapon filter and desired count (e.g. one slot for a melee backup, one for a short-range pistol).
  • Inventory-Only — Schedules pick-up jobs only; never forces a weapon into the primary slot or overrides another mod's equip decision.
  • Per-Slot Filters — Each slot uses RimWorld's standard ThingFilter; biocoded and persona weapon filters are supported.
  • Priority Ordering — Sub-policy slots are filled in list order — the top slot is satisfied first when weapons are scarce.
  • Weight Limit — Configurable per-pawn total weight ceiling prevents colonists from being overloaded with sidearms.
  • Smart Scoring — Weapons are scored by damage, accuracy, and colonist skill; non-compliant colonists receive priority when scheduling acquisition tasks.
  • Disposal System — Excess or replaced sidearms are dropped, hauled to storage, or retained per your settings.
  • Save Compatible — Safe to add to an existing save. Removing mid-save is possible with minor log noise.

Compatibility

  • Manage Weapon Policies — Works in tandem. When a primary weapon is displaced, this mod can claim it as a sidearm before it would otherwise be disposed.
  • Simple Sidearms — Designed to complement SS. This mod manages what weapons enter inventory; SS controls what gets wielded.
  • Connor's Sidearms! — Designed to complement it, and it reads this mod's assignments directly: weapons a sidearm policy fetches get a swap button and are used by its auto-switch, without counting against its own sidearm limits. This mod manages what weapons enter inventory; Connor's Sidearms controls what gets wielded.
  • Pocket Sand — Fully compatible. Pocket Sand exposes player actions to equip weapons.
  • Functions as a standalone inventory manager without either of the above.

Load Order

Harmony → Manage Weapon Policies (if used) → Manage Sidearm Policies