// Management · RimWorld Mod

[MOMO]What to Use

Installed too many mods!

Installed too many mods!

Overwhelmed by all the different weapons and apparel, with no idea what to use?

This happens to RimWorld players all the time~

Now there is a tool mod that can help you filter through everything!

What to Use is an in-game encyclopedia and comparison tool that gathers scattered information into one searchable place. It helps you narrow down your options without deciding for you.

Catalogs and comparison



The mod provides eight catalog pages: apparel, weapons, turrets, drugs, diseases, plants, animals, and materials.

It automatically collects compatible standard Def content from the base game, official expansions, and loaded mods. Catalog pages support searching, multiple filters, up to five configurable property columns, and ascending or descending sorting. Stats, effects, research prerequisites, ingredients, recipes, production facilities, treatments, harvest products, and production efficiency are organized for quick comparison.

Highlights



  • Weapons and turrets: Configure attack distance, shooting or melee performance, cooldowns, target armor, dodge chance, and body size. Compare hit chance, hit-adjusted DPS, expected damage after armor, and combined theoretical output. Turrets use their own weapon, accuracy, and ammunition data.
  • Quality and compatibility: Evaluate weapons and apparel at a selected quality and with up to three compatible materials. Apparel can be filtered by covered body parts. When Humanoid Alien Races is loaded, drugs, weapons, and apparel can also be filtered by compatible race.
  • Drugs and diseases: Enter a consumer body size to recalculate safe dose intervals. The disease catalog organizes progression, immunity, tending medicine, direct treatments, possible general cures, biosculpter cycles, and prevention methods.
  • Plants: Browse both player-sowable and non-sowable plants. Set fertility and effective growth hours to compare growth rate, maturity time, harvest cycle, yield per day, and nutrition per day.
  • Animals: Compare growth time, nutrition use, nutrition consumed before adulthood, meat-to-feed ratio, repeatable-product nutrition and wealth, and other meaningful standard animal stats from the base game and loaded mods.


Data scope



This mod only organizes loaded game definitions. It does not read your current map's inventory, completed research, available workbenches, medicine stock, colonist health, animal population, growing conditions, or actual crafting availability.

Calculations are theoretical and do not reproduce every pawn, battlefield, or map condition. Standard Defs and components are supported automatically; systems implemented entirely through third-party custom code may not be identifiable.

The mod will not tell you what you must use. It simply puts scattered information in one place, making it easier to find the option that suits your colony.




mod安装太多了!

各种武器装备眼花缭乱,根本不知道用啥?

这种情况每时每刻都在各个rim玩家身上发生~

现在有一个可以帮助你筛选的工具mod!

What to Use 是一套游戏内百科与资料比较工具,会把分散的信息整理到同一个可搜索的界面中,帮助你缩小选择范围,但不会替你决定答案。

资料目录与比较



本模组提供八类页面:装备、武器、炮塔、药物、疾病、植物、动物和材料

模组会自动收集原版、官方 DLC 和已加载 Mod 中能够通过标准 Def 识别的内容。各类页面支持搜索、多条件筛选、最多五个自定义属性列,以及按属性升序或降序排列。属性、效果、研究前置、原料、配方、制作设施、治疗方式、收获产物和生产效率等资料都会经过整理,便于快速查找和横向比较。

主要特色



  • 武器与炮塔:自定义攻击距离、远程或近战能力、冷却、目标护甲、闪避率和体型,并比较命中率、命中修正伤害、护甲后期望伤害及综合理论输出。炮塔会使用自身的武器、精度和弹药数据。
  • 品质与兼容性:武器和装备可以选择品质及最多三种兼容材料。装备支持按覆盖部位筛选;加载 Humanoid Alien Races 后,药物、武器和装备还可按可用种族过滤。
  • 药物与疾病:输入服用者体型即可重新计算安全服用间隔。疾病页会整理病程、免疫、护理药品、直接治疗、可能的通用治疗、治疗舱周期和预防方式。
  • 植物:浏览玩家可种植与不可种植的植物,自定义肥沃度和每日有效生长时间,比较生长倍率、成熟时间、收获周期、每日产量和每日营养。
  • 动物:比较成年时间、营养消耗、出生至成年消耗、肉料比、重复产物营养与财富,以及原版和已加载 Mod 中确实适用于动物的其他标准属性。


数据范围



本模组只负责整理已加载的游戏定义,不会读取当前地图的库存、已完成研究、可用工作台、药品存量、殖民者健康、动物数量、实际种植环境或当前制作条件。

所有计算均为理论比较,不会完整模拟具体 Pawn、战场和地图状态。标准 Def 与组件可以自动识别;完全依靠第三方自定义代码实现的系统可能无法解析。

它不会告诉你必须使用什么,只会把分散的信息整理到一起,让你更容易找到适合自己殖民地的选择。